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Topics - RedBlob

#1
Site & Forum Reports / Removing Games
Wed 05/09/2018 01:59:32
I have some old games (2006-2007) I'd like to have removed from the site, but can't figure out our to do this. I PMed AGA yesterday, so might be waiting on a reply.

I'd also like them removed from Internet Archive. They were uploaded by someone using the handle denzquix on December 22, 2016.

Can I get any help or suggestions? Thanks!
#2
Hi,

VISTA issue:

When trying to create a new data file while playing the game, the user gets the following error: Null pointer referenced

It seems to me that this version of AGS is unable to create a new file in the default directory.

Since my system is XP, I can't verify the solution as yet, but I was thinking of creating the data file upfont (ie, when the user install the game the file is already there) and then just updating the file. Hopefully that will work.

Another user just said that it crashes Vista and he had to downgrade to XP before he could play it...

Current:
AGS Editor .NET (Build 3.1.1.67)
v3.1.1, December 2008

Or is the only other option to upgrade to 3.1.2?

Any workarounds welcome.

Regards.
#3
I was wondering -- next to my game icon, it says AGS and Chris Jones. Is this part of the index tab he asks us to leave alone, or is this something else? If we are allowed to change it, how do I do it? I'm using version 3.1.1.

I attached a screenshot, since I'm not sure how to explain it:

#4
Anyone have an idea how I might add a jigsaw puzzle minigame to a game? I want to be able to drag pieces around while the mouse button is pressed, and release them when the button is released, so a player can assemble a puzzle. When the piece is in the correct place, I need it to stay stuck.

I need it in dummies terms, since I'm not the best scripter...  ::)

This was covered in a previous thread, but the code and demo don't work in the new AGS. Here's the link to the older thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=9963.0
#5
I know we can use regions to darken or lighten a specific area, which is great. But, what about brightening a specific sphere of influence, like the area surrounding the mouse?

For example, the mouse acts like a flashlight/torch, making specific areas brighter when scrolled over.

Is this possible?
#6
What are your opinions about nudity in games? Meaning, PG13 type of nudity -- maybe characters shown from the back, or topless? Seeing as how games with some degree of nudity get 10x the downloads, its very tempting to add something!

We were thinking of adding something to game that is in production. It would be optional, so the player would get a warning before entering the scene, and would have an option of not viewing anything objectionable. Optionally, we could have two builds -- one censored, one not. The storyline is designed for adults anyway.

I don't feeling like sorting through 10,000 emails of complaint either, which is my concern.
#7
Midnight Spirit Board

This is a non-adventure game made with AGS...



Two ways to play... Ask a yes or no question, and have your fortune told by the spirit guides. OR...you may also use this board as a traditional spirit (Ouija) board - just don't click, and use your mouse the same as you would a normal planchette.

Some believe that demons or other hostile forces can contact or manipulate board users, so use it responsibly!

Download as a zip: 4.18 MB

http://www.fileden.com/files/2007/3/28/934491/Midnight_Spirit_Board.zip

Download as a self-extracting rar: 2.17 MB

http://files.filefront.com/Midnight_Spirit_Boardexe/;7202944;/fileinfo.html

Visit the webpage:

http://plasticostrichgames.atspace.com/
#8
Better late then never! I released this on my website  last October, just got around to posting it now...


Website: http://plasticostrichgames.atspace.com

----------------------

MYSTIC SEER



Designed as a special Halloween tribute to the original Twilight Zone, the Mystic Seer is a replica of the fortune-telling napkin holder which starred in the second season episode entitled "Nick of Time."


Download the Zip:

http://www.fileden.com/files/2007/3/28/934491/MysticSeer.zip


Download the Self-Extracting Version off of Filefront:

http://files.filefront.com/MysticSeerexe/;6088914;;/fileinfo.html
#9
I just saw your game advertised on the CNN website. :) Great going man!
#10
Mystic Seer: Twilight Zone Fortune Reader



About Mystic Seer:

Designed as a special Halloween tribute to the original Twilight Zone, the Mystic Seer is a replica of the fortune-telling napkin holder which starred in the second season episode entitled "Nick of Time." (remember, this episode featured William Shatner?)

(downloads using filefront temporarily - just click on "download" when you are directed to the game info page)

Download Zip: 1 MB

http://files.filefront.com/MysticSeerzip/;6088913;;/fileinfo.html


Download Self-Extracting: 1 MB

http://files.filefront.com/MysticSeerexe/;6088914;;/fileinfo.html


Or, download it off our webpage.

http://plasticostrichgames.atspace.com

HAPPY HALLOWEEN!
#11
Here's some 3D characters, if anyone would like to use them in a game.  They are available in CHA format, or TGA images.

-----------------------------------------------------

Cassie




Cassandra TGA:

Uncompressed size: 175 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color. This is the best option if you plan to use her as an NPC that doesn't need a full walk cycle.

Download as TGA images: 7.8 MB
http://americangirlscouts.org/agsuploads/Lisa/Cassandra_TGA.zip

OR

Cassandra CHA:

Uncompressed size: 64 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import her, and she's in the game. You may want to check for flipped images in the view editor after importing her. Cha exported from 800x600, 32 bit high color game. She's been tested at 16 bit color, and still looks great, but won't load for 256 colors. She looks good at 640x480. She works for 320x240 (but of course with lower image quality).

Download as CHA file: 7.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Cassandra.zip

-------------------------------------------------

Brett






Brett TGA:

Uncompressed size: 173 MB. Includes the images needed for a complete (8 direction) walk cycle, standing and speech animations, all in Targa (TGA) format. Images are 512x512, 32 bit high color.

Download as TGA images: 8.1 MB
http://americangirlscouts.org/agsuploads/Lisa/Brett_TGA.zip

OR

Brett CHA:

Uncompressed size: 45 MB. For AGS (Adventure Game Studio) games, all of the walk and speech animations are automatically cropped and set up for you. Just import him, and he's in the game. CHA exported from 800x600, 32 bit high color game. He's been tested at 16 bit color, and still looks great, but won't load for 256 colors. He looks good at 640x480. He works for 320x240 (but of course with much lower image quality).

Download as CHA file: 7.25 MB
http://americangirlscouts.org/agsuploads/Lisa/Character_Brett.zip

--------

Large, you say? Yup, but they compresses beautifully, since there's a lot of  repetition.

If you use them, we'd love to here from you. We thought about doing more characters, male and female. We've gotten better since  our last game, and learned how to use the alpha channel more effectively.
#12
The Story
A mysterious stranger, an unmarked package, a terrible explosion â€" that's all you remember. But who wanted you dead? And what about the beautiful woman that lingers at the edge of your memories? Uncover your identity, but watch your step… at every corner you can anticipate murder.

Screenshot:



Game Features:

All 3D graphics, 15 rooms, over 50 inventory items, 8 animated NPCs, and three big explosions.

About the Creators:  We're a husband-wife team of classic adventure game fans. This is our first game, and we're psyched to release it here.

(Dissapearing Bar bug fixed, all versions)


Dowload here: zip, 13MB

http://americangirlscouts.org/agsuploads/Lisa/AnticipatingMurder.zip

------------------------------------------------------

Or Download here: self extracting, 11MB

http://americangirlscouts.org/agsuploads/Lisa/AnticipatingMurder.exe

---------------------------------------------

Or off our webpage:

http://plasticostrichgames.atspace.com

#13
About Omnipotent Tarot:

Experience the insight of  traditional tarot. Have a one card general or daily reading, or feel the power of the ten card Celtic Cross spread with the popular Rider-Waite tarot deck.


Screen Shot:




Download from this site:

(zip - 2.5MB) -

http://files.filefront.com/Tarotzip/;5319455;;/fileinfo.html


(self extracting -- 2.25MB) -

http://files.filefront.com/Tarotexe/;5319669;;/fileinfo.html


Or off my website:

http://plasticostrichgames.atspace.com

You can also find it in the Non-Adventure games section of the AGS database.
#14
Is it possible to use a case statement in place of the else/if  statements?


I'm receiving an error that I have too many nested else/if statements, but I need 78 for a randomized event.
#15
About Norse Rune Reader:

Rune Stones have been used for divination over thousands of years. Experience four types of rune stone readings, or find a rune charm that fits your needs.


Screen Shot:




Download from this site: (size 2MB)

http://plasticostrichgames.atspace.com/

Mirror:

http://files.filefront.com/NorseRuneReaderzip/;5263281;;/fileinfo.html


Select the file "norserunereader.zip"

It will also be in the non-adventure game section of the AGS database.
#16
About Magic Ball of Fortune:

Remember the good old Magic 8 ball? Here's a 3D AGS version, with over 100 different, randomized responses to all your burning questions. You can also find it in the AGS non-adventure game section.

Screen Shot:




Download from this site:

http://plasticostrichgames.atspace.com

Mirror:

http://hosted.filefront.com/plasticostrich/

Select the file "magicballoffortune.zip"
#17
The Story
A mysterious stranger, an unmarked package, a terrible explosion â€" that's all you remember. But who wanted you dead? And what about the beautiful woman that lingers at the edge of your memories? Uncover your identity, but watch your step… at every corner you can anticipate murder.

Screenshots:





Game Features:

All 3D graphics, 15 rooms, over 50 inventory items, 8 animated NPCs, and three big explosions.

About the Creators:  We're a husband-wife team of classic adventure game fans. This is our first full-length game, and we're psyched to release it here.

Anticipated Release Date: August 2006

Development Diary:

May 19th
All 8 NPCs are now dressed, skinned, and fully prepped for animating. Looking pretty good! They just need polygon hair… We'll post a preview as soon as that's sorted.

June 3rd
Had a slight hard drive scare this week, but all systems are back up. Must keep up-to-date back-ups! We've figured out how to make decent hair, and are in the process of designing everybody's hairstyle, finally. You can see one of the NPCs, almost ready and with hair, above. The player character is designed, skinned, and ready to go. On the same note, we've started with the character animations, and have a basic walk sequence. All of the rooms got spiffed up, the map has been created and intergrated, and scripting is well underway. We should be able to make the July deadline, barring any surprises.

June 15th
The scripting is just about finished! The character animations (particularly the player character) are taking longer than expected, so our beta testers will be receiving the game a bit later. Regretfully, this may delay the release until August, but we're working full speed to get it up and running. 

July 2nd
The special effects, sounds, and music have all been taken care of, and we've completed our informal testing. We've only got the characters to sort, and then it's out for beta testing! We're learning how to use an alternate animation program, which may speed things up...

July 16th
The character animations have been completed, and just need to be uploaded into the game. We want to fix up the sound effects. It should be out for testing by next week!

July 28th
It's finished, phew. We're sending it to the beta testers. It will be released as soon as they give the ok.  ;D

Aug 10th
Our first beta tester has given it the green light -- no bugs. We're still waiting for the other two to complete testing.

Aug 17
The game has been released! You can find it in the completed games section, and in the AGS database under "Medium Length Games."
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