I found an error I'm not sure how to fix, because I don't know what it refers to. While testing my game, upon entering room 10, the game crashes, and an AGS warning box pops up and says:
"An internal error has occurred... ACI version 3.12.1074...Error: prepare_script: error -18 (no such function found in script) trying to run '1' (Room 10)"
I have no idea what this means...
// room script file
function on_call (int reason) {
if (Parser.Said("look")) {
Display("You're about a field away from Pidge's house. There's a phonebooth here. The path leads west to Tom Cusack's and east back to Pidge's house.");
}
else if (Parser.Said("[go] east")) {
player.ChangeRoom(9);
}
else if (Parser.Said("look phone")) {
Display("It's big and red.");
}
else if (Parser.Said("ask brigit phone")) {
Display("'Are you going to make a call, Pidge?'");
}
else if (Parser.Said("talk brigit")) {
Display("'We could go down to the stony field and pick hazel nuts,' Brigit says.[[Pidge shakes his head. 'They won't be ripe for a long time yet. It's only August, don't forget.'");
}
else if (Parser.Said("go [in] booth")) {
object[0].Visible = false;
object[2].Visible = true;
}
else if (Parser.Said("exit booth")) {
object[2].Visible = false;
object[0].Visible = true;
}
else if (Parser.Said("use phone")) {
Display("What number should I dial?");
}
else if (Parser.Said("dial number")) {
Display("What number should I dial?");
}
else if (Parser.Said("open door")) {
object[0].Visible = false;
object[2].Visible = true;
}
else if (Parser.Said("close door")) {
Display("It's already closed");
}
else if (Parser.Said("HINT")) {
Display("DIAL 7979");
}
else if (Parser.Said("dial 911")) {
Display("There's no emergency!");
}
else if (Parser.Said("dial 7979")) {
object[0].Visible = false;
object[2].Visible = true;
if (player.InventoryQuantity[iPhoneActv.ID] == 0) {
Display("Pidge dialled the number of the second-hand bookshop.");
Wait(25);
Display("Ring...........Ring...........");
Wait(25);
Display("'Hallo!' the bookseller's gruff voice came down the line, sounding cross as ever.[['Hallo. Is that the bookseller?' he asked politely.[['It is!'");
Wait(25);
Display("'Could I speak to the assistant?' Pidge asked.[['What assistant?'[['The old one with the white moustache.'[['What? What nonsense is this?'[['Could I please speak to the old man with the white moustache-- the scholar?'");
Wait(25);
Display("'What scholar? What are you talking about?'[['He was there yesterday. I saw him.'[['No one works for me as an assistant.'[['But he was there yesterday.'[['Must have been a customer. A scholar you say?'[['Yes.'[['What kind of scholar?'");
Wait(25);
Display("Pidge crossed his fingers.[['A Latin scholar,' he said hopefully.[['I'm a scholar of Latin myself.'[['Oh!' said Pidge. 'Could you translate something?'");
Wait(25);
Display("'I could.'[['Well, will you?'");
Wait(25);
Display("'You're a boy, aren't you?'[['Yes.'[['Don't they teach you Latin in school?'");
Wait(25);
Display("'Not yet. I'm not old enough.'[['Are you trying to fool me into doing your homework for you?'[['Honestly! It's the summer holidays. I haven't got any homework and I don't learn latin. Honestly!' Pidge said earnestly.");
Wait(25);
Display("'All right, so. Fire away!'");
Wait(25);
Display("'Right. Here it comes,' said Pidge. He opened up the old pages and read. 'O Serpens Vilissimus! Et hic signo et his verbis Te sic securo, in Saecula Saeculorum, Amen. Patricus.'");
Wait(25);
Display("'That's simple!' the bookseller said loftily. 'It means: ''O most vile serpent! By this sign and these words, thus I secure thee, forever and ever, Amen, Patrick.'' Or words to that effect. Ask me another one. Go on! I'm in the mood now.'");
Wait(25);
Display("'I haven't got any more to ask,' Pidge said politely. 'Thank you very much for your help.'");
Wait(25);
Display("'Your Latin pronunciation is atrocious-- don't know what the world's coming to,' said the bookseller.'");
Wait(25);
Display("'Is it?'[['Are you sure there isn't any more for me to do while I'm in the mood?'[['No.'[['That's it then!'");
Wait(25);
Display("'There was an old man serving in your shop,' Pidge said. 'You didn't see him because you ran outside to look at 'supersonic jets or similar rubbish.''");
Wait(25);
Display("'Don't be so cheeky!' the bookseller said and he hung up.");
player.AddInventory(iPhoneActv);
Wait(25);
object[2].Visible = false;
object[0].Visible = true;
}
else if (player.InventoryQuantity[iPhoneActv.ID] == 1) {
object[2].Visible = false;
object[0].Visible = true;
Display("Better not. That bookseller sounded really cross.");
}
}
//ELSE
else { NoMatch(); }
}
function room_AfterFadeIn()
{
object[2].Visible = false;
object[0].Visible = true;
}
"An internal error has occurred... ACI version 3.12.1074...Error: prepare_script: error -18 (no such function found in script) trying to run '1' (Room 10)"
I have no idea what this means...
// room script file
function on_call (int reason) {
if (Parser.Said("look")) {
Display("You're about a field away from Pidge's house. There's a phonebooth here. The path leads west to Tom Cusack's and east back to Pidge's house.");
}
else if (Parser.Said("[go] east")) {
player.ChangeRoom(9);
}
else if (Parser.Said("look phone")) {
Display("It's big and red.");
}
else if (Parser.Said("ask brigit phone")) {
Display("'Are you going to make a call, Pidge?'");
}
else if (Parser.Said("talk brigit")) {
Display("'We could go down to the stony field and pick hazel nuts,' Brigit says.[[Pidge shakes his head. 'They won't be ripe for a long time yet. It's only August, don't forget.'");
}
else if (Parser.Said("go [in] booth")) {
object[0].Visible = false;
object[2].Visible = true;
}
else if (Parser.Said("exit booth")) {
object[2].Visible = false;
object[0].Visible = true;
}
else if (Parser.Said("use phone")) {
Display("What number should I dial?");
}
else if (Parser.Said("dial number")) {
Display("What number should I dial?");
}
else if (Parser.Said("open door")) {
object[0].Visible = false;
object[2].Visible = true;
}
else if (Parser.Said("close door")) {
Display("It's already closed");
}
else if (Parser.Said("HINT")) {
Display("DIAL 7979");
}
else if (Parser.Said("dial 911")) {
Display("There's no emergency!");
}
else if (Parser.Said("dial 7979")) {
object[0].Visible = false;
object[2].Visible = true;
if (player.InventoryQuantity[iPhoneActv.ID] == 0) {
Display("Pidge dialled the number of the second-hand bookshop.");
Wait(25);
Display("Ring...........Ring...........");
Wait(25);
Display("'Hallo!' the bookseller's gruff voice came down the line, sounding cross as ever.[['Hallo. Is that the bookseller?' he asked politely.[['It is!'");
Wait(25);
Display("'Could I speak to the assistant?' Pidge asked.[['What assistant?'[['The old one with the white moustache.'[['What? What nonsense is this?'[['Could I please speak to the old man with the white moustache-- the scholar?'");
Wait(25);
Display("'What scholar? What are you talking about?'[['He was there yesterday. I saw him.'[['No one works for me as an assistant.'[['But he was there yesterday.'[['Must have been a customer. A scholar you say?'[['Yes.'[['What kind of scholar?'");
Wait(25);
Display("Pidge crossed his fingers.[['A Latin scholar,' he said hopefully.[['I'm a scholar of Latin myself.'[['Oh!' said Pidge. 'Could you translate something?'");
Wait(25);
Display("'I could.'[['Well, will you?'");
Wait(25);
Display("'You're a boy, aren't you?'[['Yes.'[['Don't they teach you Latin in school?'");
Wait(25);
Display("'Not yet. I'm not old enough.'[['Are you trying to fool me into doing your homework for you?'[['Honestly! It's the summer holidays. I haven't got any homework and I don't learn latin. Honestly!' Pidge said earnestly.");
Wait(25);
Display("'All right, so. Fire away!'");
Wait(25);
Display("'Right. Here it comes,' said Pidge. He opened up the old pages and read. 'O Serpens Vilissimus! Et hic signo et his verbis Te sic securo, in Saecula Saeculorum, Amen. Patricus.'");
Wait(25);
Display("'That's simple!' the bookseller said loftily. 'It means: ''O most vile serpent! By this sign and these words, thus I secure thee, forever and ever, Amen, Patrick.'' Or words to that effect. Ask me another one. Go on! I'm in the mood now.'");
Wait(25);
Display("'I haven't got any more to ask,' Pidge said politely. 'Thank you very much for your help.'");
Wait(25);
Display("'Your Latin pronunciation is atrocious-- don't know what the world's coming to,' said the bookseller.'");
Wait(25);
Display("'Is it?'[['Are you sure there isn't any more for me to do while I'm in the mood?'[['No.'[['That's it then!'");
Wait(25);
Display("'There was an old man serving in your shop,' Pidge said. 'You didn't see him because you ran outside to look at 'supersonic jets or similar rubbish.''");
Wait(25);
Display("'Don't be so cheeky!' the bookseller said and he hung up.");
player.AddInventory(iPhoneActv);
Wait(25);
object[2].Visible = false;
object[0].Visible = true;
}
else if (player.InventoryQuantity[iPhoneActv.ID] == 1) {
object[2].Visible = false;
object[0].Visible = true;
Display("Better not. That bookseller sounded really cross.");
}
}
//ELSE
else { NoMatch(); }
}
function room_AfterFadeIn()
{
object[2].Visible = false;
object[0].Visible = true;
}