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Topics - joelphilippage

#1
Critics' Lounge / GK Style Portrait
Thu 30/04/2015 02:03:48
Hey all. Been a while.

I've been working on developing a portrait style for a future game. I would normally paint from scratch, but I'm going for a photo-realistic quality and am painting over mixed and matched photos. I have been using Gabriel Knight as an inspiration because I want to give that dark feel the portraits in that game have.



It's definitely not polished yet, but am looking for some input. Is the blue too vibrant? Do the images blend well? In your opinion, would it be better to start from scratch like my portraits on Quasar?

-Thank you.
#2
Critics' Lounge / Gabriel X2
Sat 31/03/2012 15:02:27
Hey, I'd like your opinion on these Gabriel Knight sprites I've doubled the resolution of and kept the pallet. What do you think? I've also changed the aspect ratio so they appear as they would in game.

#3
Advanced Technical Forum / Character Detection
Wed 28/12/2011 01:02:16
I'm creating a code to detect hotspots and characters. The hotspot detection is working like I want it to with the character standing on the hotspot and facing it's origin. This should work like 3D Lucasarts Adventure games. Any ideas?
Code: ags
function repeatedly_execute() // Every game loop
{
  standingCharacter = Character.GetAtScreenXY(player.x , player.y);
  
  standingHotspot = Hotspot.GetAtScreenXY(player.x, player.y); //The hotspot the player is standing on
  
  if(player.IsFacingLocation(standingHotspot.GetProperty("InteractionX"), standingHotspot.GetProperty("InteractionY"))) // If the player is facing the hotspot he is standing on
  {
    // Set the facing hotspot and set description Gui
    facingHotspot = standingHotspot;
    lHotspot.Text = facingHotspot.Name;
  }
  else
  {
    facingHotspot = hotspot[0];
    lHotspot.Text = "";
  }
}
#4
Critics' Lounge / Weird Digital Painting
Wed 14/12/2011 02:21:37
It's been a while since I've heard some criticism of my work, so here is something I made today. I will still be doing some touch-ups, but I would like to know what you think of it so far.

#5
Critics' Lounge / Sprite Style
Mon 15/08/2011 17:06:43
I'm experimenting with this kind of sprite style only using a few colors. Would these sprites work in a game? Is there something that could be done to improve them?

#6
Critics' Lounge / Painting of Couple
Wed 11/05/2011 20:13:08
I'm about done with a rough layout of this painting and would like to know what you think about it. Is there something drastic I should change or keep in mind before starting on colors and details?

Here is the reference photo.

#7
Critics' Lounge / Tree Painting
Wed 23/02/2011 16:52:43

Hey, I would like some general criticism for this peice. I know I'm far from done, so try to point me in the right direction because I'm at a bit of a loss at what to do at this point.

I do need some specific help on this tree branch. I just can't get the leaves to work right.
Thanks.
#8
Much enjoyment came from visualizing what my game might look like as a movie.



I'd love to see what you could do.

Here are some resources to find appropriate actors:
http://www.photo-reference-for-comic-artists.com/index.php
https://www.nowcasting.com/search/actorsearch.php?talentSearch=&filecabinetSearch=&ffIDs=
#9
Critics' Lounge / How to improve game strategy
Thu 16/12/2010 22:48:35
Here's my first flash game I'm attempting to make.
You are a dinosaur that can turn into a tree and back again.
You have to avoid the herbivores and carnivores while playing.
So far it's really boring. Have any ideas to improve the game play?

http://joelphilippage.webs.com/Scared.swf

The black square starts the game and it ends when you are eaten.
Please ignore any bugs and graphics right now.
#10
Next to Evil


Duet is a woman with a strange talent. She is also a member of the most powerful family in the world. When she sees that her family causes destruction to the empire and a strange veiled woman gives her the opportunity to betray her family, she must decide if starting a revolution is really what she wants.


Download Here
#11
I'm trying to write a non block walk to script so one character can walk to a location and the player can switch and do something else at the same time.

Code: ags

function went(this Character*, int x, int y) {
  clicked = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
  if (player.ID == 0){
    lx = x;
    ly = y;
    lPlayerGoing = true;
  }
  else{
    rx = x;
    ry = y;
    rPlayerGoing = true;
  }
  this.Walk(x, y);
}
function repeatedly_execute(){
  if(lPlayerGoing == true){
    if((cDuetL.x == lx) && (cDuetL.y == ly)){
      run = true;
      clicked.RunInteraction(eModeInteract);
      run = false;
      lPlayerGoing = false;
    }
  }
  if(rPlayerGoing == true){
    if((cDuetR.x == rx) && (cDuetR.y == ry)){
      run = true;
      clicked.RunInteraction(eModeInteract);
      run = false;
      rPlayerGoing = false;
    }
  }
}


This gets where the player needs to go and then checks when they get there. It will then re-run it's interaction code here:

Code: ags

if(run == true){
    player.Say("I'm here!");
  }
  else{
    player.went(31, 76);
  }


When the player get's to the location, it does not run the player.Say code.
#12
Critics' Lounge / Portrait seems boring
Thu 09/09/2010 14:49:55


My portrait seems a bit dull. the right side is completely white, which I think it should be from the light source, but it feels really empty. Also, the attitude and everything seems a bit uninteresting. I want to keep the pale skin tone though. Got any Ideas to liven this up?



I tried this as well.
#13
I'm not experienced at drawing things in-game.
Code: ags

  DynamicSprite* cutBackground = DynamicSprite.CreateFromBackground(GetBackgroundFrame(), TopX, TopY, Width, Height);
  cutBackground.SaveToFile("tmp.bmp");
  cutBackground.Delete();
  player.ChangeRoom(zoomedRoom);
  DynamicSprite* backdrop = DynamicSprite.CreateFromFile("tmp.bmp");
  DrawingSurface *zoomedBackround = Room.GetDrawingSurfaceForBackground();
  zoomedBackround.DrawImage(0, 0, backdrop.Graphic, 0, 640, 400);
  zoomedBackround.Release();
  backdrop.Delete();
  File.Delete("tmp.bmp");


This should cut out a section of the background, then go to the assigned room where it will then paste the section of backdrop in the next room scaled to full size.

Problem: After the room changes, the image is not pasted.
#14
Critics' Lounge / The Hero remake
Sun 29/08/2010 02:27:36


Trying a remake of the quest for glory hero using the same colors. does it do him justice, or do you think he looks a bit wimpy?

#15
A Woman For All Seasons


Occlude the wizard comes into existence when lightning strikes marble. His goal is to fight a seasonal curse on a princess. Using his natural magical talent with a wand. Features Besh's Gesture Module.

Changes from the original version:
  • Particle effects for spell casting.
  • Mentioned bugs fixed
  • Improved animations
  • Rat closeup image
  • New song
  • Altered ending

    9/29/10
  • Fixed some grammatical errors

    5/3/11
  • Looking for voice actors. Interested? Send me a PM.

    7/18/11
  • Proof-read by Atelier and Babar
  • Voices added
         Occlude: theRoger
         Morganatic: Que Tran
         Rat: Rob Kengott


    Download Here
    Have fun!
#16
I remember playing a game a long time ago. The main character could shape shift from a human, a rat, or a monster. It was played in first person and is for the pc. The intro has him in prison and the gaurd teasing him about being great. He kills the gaurd as a monster and escapes as a mouse. There is a long point in a cave and some magician telling you about a quest. Does anyone know what it's called?
#17
General Discussion / Unknown music genre
Fri 30/04/2010 02:26:28
I'm trying to Identify a genre of music suitable for my game. The game focuses greatly on Celtic mythology. I want something instrumental and classic. Is the music in Ben Jordan 3 what I'm looking for? What would that be called?
#18
Advanced Technical Forum / Blue Cups
Sat 20/03/2010 14:46:47
My monitor turns off randomly and the computer has to be restarted to get it to work again. The last time this happened, I pushed alt-tab and control-s to save the game. I restarted the computer and now all the sprites are blue cups for the game I was working on. I tried using the backup sprite set and backup game file and neither of them worked. Any other previous mad games work however.

Here is what it looks like.
#19
Critics' Lounge / Character Transformation
Wed 27/01/2010 01:34:24


Do these to characters merge well? Are there any effects I could add to liven this animation up? Thanks.
#20
In the game, The Dig, the ghosts of the aliens have a weird animation effect. Does anyone know how this could be done?

http://www.youtube.com/watch?v=TnXikZBfQcc#t=5m30s

http://www.johnsendesign.com/ags/screenmags.png
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