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Topics - AgsUser007

#1
Normally, for older retail PC games no longer available, I visit Abandonia.com.  Anyhow, I was thinking of Maniac Mansion Deluxe and saw it on there, but instead of the game being available for download, a little icon said, "Protected by the ESA"  Yet, I can come onto BigBlueCup.com and download Maniac Mansion Deluxe with no problem.  Any insight on this would be appreciated.  Thanks :)
#2
I've been working with the text parser, and wanted to know how i'd be able to take an object by using the text parser?  I downloaded this "textparser v2.0 template" and it includes the yellow key on the floor, all with a walkable area and the key is also in a region.  But when you play the test game of just the template, you can walk over to the key, type in "get key" and Roger will take it.

Now I did notice it had a script name of KEY or something, but everywhere else I look for any other scripts, I come across none, and I don't see a KEY script.  It's in the object section for the room at the top there is a blank field labeled "Script Name" and in it is KEY or OKey, but from looking around for a KEY script I don't see any, the schema box is blank, and there are no options set in any of the interaction menus.

So i'm at another bind.  First, how do I make MY character pick the key up, and then have it show in the inventory?  And in my game, yes, I did go into the interaction menus and tried doing it that way, but I think that interaction menu is for point and click games.

Second, why in the test game is the key in a region?

In addition, my other thread about the custom characters not working correctly, please check it out and fill me in there.

Thanks! :)
#3
I downloaded several files of characters and these characters are tiled so that you can use the import tiled sprites and drag and click to import all of them at once.  I can import the sprites fine.

My problem is that the background the characters are on is green.  When I test my game, you can clearly see a pink background tile surrounding the character.  The default character, Roger, is drawn on black.  So I changed the green color to black.  Now whatever color i've changed it to is still around the character.

How can I fix this?  Is it a, in game pallette issue?
#4
General Discussion / Police Quest 1
Mon 04/08/2008 05:53:38
I came up with an idea that I'd like to do a re-creation of Sierra's Police Quest, In search of the Death Angel.  It was the first PQ game Sierra made.

I have some questions about this however.  Mostly pertaining to copyrights, such as "I cannot title my game, Police Quest."  But also I wanted to know if specific colors could be copyrighted, pictures, backgrounds, etc. etc.

Another thing I'm concerned about is that the game used the city of "Lytton" and i've read on the Wiki that "Lytton is fictional" when in fact it is not a fictional place, since I brought it up on Map Quest.  So, if it isn't fiction, can Sierra copyright "Lytton".  One guy told me that he doesn't see how a specific color could be copyrighted, but I wanted to get someone's opinion on this or someone who might have some expertise with this, cause if I do eventually make something like that, I just want to know that all the bases were covered.

Another thing I'm curious about, when you drive the police car in Police Quest, would that whole thing be copyrighted, not just the pictures, but the whole idea of it.

Any answers would sure help.  Thanks.
#5
First, I got the JuncCostumes.zip that contains a bunch of characters in a tile form, and on 1 picture.  Now i'm assuming if I want to make another character, I have to import every tile of that person individually and as a sprite, then make the new view, and assign the appropriate animation tiles to its corrisponding loops, up, down, left and right?

If this is so, on how to make a new character, I did these steps, and when I play my game, my characters "up" animations do not appear when I am walking around.  Also, the picture of this character is on a green background, i'm assuming the character is supposed to be around all black?  In my game, the character is surrounded by that same green, as if i'm looking at the sprites themselves.

I also got the star wars text scroll module, installed it, but cannot figure out how to use the darned thing.  Do I have to start a new script?  Please help  :'(

Thanx
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