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Topics - FrasierCrane

#1
Maniac Mansion Mania: Episode 77
A Matter of Some Gravity

Story
It's the summer holidays in Ronville and it has been raining for weeks. The perfect time for Bernard Bernoulli to work on his newest invention, which is able to abolish all known spatial boundaries. After its completion he wants to proudly present it to his neighbor Hoagie - but is this really a good idea?
Play as the dynamic duo Bernard and Hoagie and bring them both down to earth again - because in the end, it's only a matter of some gravity.


Download
A Matter of Some Gravity

Features
This is episode 77 of the neverending german adventure game series 'Maniac Mansion Mania', originally released in August 2009 and now brought to you in a full HD English translation. Accompany Bernard and Hoagie in a never before seen adventure taking place in Bernards...em...house and experience their struggles in an epic battle against, well, their weight that can only be won by carrying around a lot of stuff while solving twisted puzzles (but I'm sure you dwellers of the AGS forums like your puzzles that way, don't you?).

This is my first AGS game and I'm certain my translation is far from perfect but I hope the game is still enjoyable.

You don't have to have played any previous 'Maniac Mansion Mania' episodes but you won't get some inside jokes and, quite frankly, trite running gags that makes the series as beloved as it is among those twenty-something fans.  ;)

Now, grab the game, have some fun and fasten your seatbelts - so that at least you will stay down to earth.

Note: The game was inspired by Don Rosa's Scrooge McDuck comic "A Matter of Some Gravity", first published in 1996.
#2
Hello, I want to show one of my BGs, my Main Character and 1 Midi I composed today for critics.
It's for my first AGS Game with the working title "City Lights Blues" or "The Lost Trombonist" or someting else, I'm not sure. It's a Film Noir Game about a Detective who investigates in a Jazz Musician Milieu.


The BG should be a very dirty old office of the owner of a dirty, old Jazzbar(x2):

It's not finished now, it needs a lot more objects, but I'm not sure about all the puzzles at the moment.(

This is my main character (x3):





This midi should be the BG-Music for a small logical riddle, it's played in loop over and over again, till the riddle is solved (a kind of punishment :))
http://www.2dadventure.com/ags/Music22.mid

#3
Hello,

I'm new to AGS and hope that someon can help me.

I want that my character, who stands on hotspot 1, should do a script command I wrote by clicking on hotspot 2. I put the script in"Any click on hotspot", but this only works when the character uses some other mode but the walk mode. However, I also want that the script gets used by clicking with the Walk mode on the hotspot. So I tried to write in "Mouse moves over hotspot" mouse.DisableMode (eModeWalkto); and mouse.mode = eModeTalk (or something else) but this also doesn't work. Can someone tell me, how to do it?
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