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Topics - vurt

#1
Curious Yellow Productions

presents

Ebb Tide: A Jake Fisher Mystery

The Story

Jake Fisher is a medium. Reluctantly so, but it's not the kind of thing you can just turn on and off when you feel like it. After a high-profile case ends in disaster, Jake retreats to remote Ebb Island in an attempt to cut himself off from the world. Unfortunately for his peace of mind, the world has other ideas.

(NB: I began this game well before I saw anything about The Blackwell Legacy so hopefully people aren't too put off by multiple medium-themed games)

Pictures!

Disclaimer: My graphical shortcomings are legendary but I'm too proud to do paintovers. Hopefully these backgrounds won't put anybody off from playing the game...

Thrill to the classy decor of your Ebb Island hideaway!

Go indirectly to jail!


Bribe the dead to give you information!

Progress

Story: 100%
Puzzle Design: 100%
Backgrounds: 85%
Sprites and Animation: 80%
Scripting: 50%
Music: 0%

Sales Pitch
- Quite a few backgrounds of varying qualities!
- Lots of characters with talkcycles and some with walkcycles!
- Bonus animations!
- Point and click interface!
- A whole pile of puzzles involving object manipulation!
- Dialog trees!
- Global integers!
- A beginning, a middle and an end!
- Horror, romance and delinquent behaviour!
- Probably no music or sound so there better be something you like in the above points!

Release Date
I'm aiming to release early December... and definitely before 2007 hits.


#2
Critics' Lounge / gradient help wanted
Mon 23/10/2006 20:41:05
Hi all,

I've (slowly) been increasing in ability as far as background art goes. (Well, I'd like to think so, anyway). I'm having a little trouble with gradients for things like walls and I was hoping people could help. Up until now, I've been colouring walls one flat colour and then adding noise to give a little texture.

The look I'd like to achieve is highlighted to good effect in one of the screens from the new Dave Gilbert game, The Blackwell Legacy, as seen below in the back wall of the apartment (once you zoom in).



I've tried using gradients in Photoshop and then tinkering with the noise settings, but I just can't get that look. Is there a technique to achieve that, or is it hard graft of adding individual pixels?
#3
Deja Voodoo

The Story

Set in the Monkey Island universe (but in the present day), Balthazar Marley is a lowly graduate working as a technician at a research facility in the Caribbean jungle. His company's been working on ways to make consumers more consumptive but there are stranger forces at work than anyone realises...

Some screenshots

I'm not sure what people are going to think of the approach I'm taking at the moment... this may change but it's the way I'm working around my lack of artistic skill...







Development Progress

Part 1:
Story: 100%
Graphics: 30%
Scripting: 50%
Sound/Music: 0%

Rest of Game:
Story: 75%
Graphics: 0%
Scripting: 10%
Music: 0%

Development Diary
Things are progressing nicely. The first couple of sprites are all but done and I'm hoping to have a demo of the first few screens up within the next few weeks.
#4
Hi all,

I'm no kind of artist but I have my heart set on coming up with a game that looks presentable at the very least. To that end, I've been working towards backgrounds, sprites and the like. This is the first sprite I've come up with. It's acceptable, but not much more. I'd really appreciate comments and criticism on how to improve.

I used eric's templates so I can piggyback off the walkcycles he's provided - I just modified the shape slightly and re-colored it.

Anyway, here goes... and please understand this is the first thing I've done anywhere near this arena.... so be gentle  :)

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