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Topics - dezibelz

#1
Cheu-Va Film Games would like to present a german adventure called

Die Flucht von Cheu-Va Island

download from: http://rs86.rapidshare.com/files/110310972/flucht-von-cheu-va-island.zip/





more info available also at
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=190521322
check the pics there too.

The game is more than inspired by monkey island 1 & 2.
There are around 20 rooms and it takes about 30 minutes to finish with a walkthru.

The Hero is DEZIBELZ who is stuck on an island and just wants to leave to get back home to Bern ch.

Feel free to test!! viel spass!! (have fun).
#3
beeing released tonite:

a german ags adventure, 100 percent inspired by monkey 1 and 2.

dezibelz is our hero and he wants to get off Cheu-Va Island, where he landed after a shipwreck.

some screenshots are at

http://www.cheu-va.com/files/ss1.jpg/
http://www.cheu-va.com/files/ss2.jpg/

.....  up to ss8.JPG

link to download will be up tonite and we will anounce the game then on that board.

#4
hello everyone.

i have the newest version of ags and i am using the lucasarts style interface.
there are normal rooms and one map room.
when leaving the map room i use regions. to end the map-style, i run a script called

function EndMapRoom(){
  //call this function from the "player leaves screen"  interaction in the last
  //of the set of rooms that have the special maps gui.
    gMaps.Visible=0;
    gMaingui.Visible=1;
    gAction.Visible=1;
    game.auto_use_walkto_points=0;
    SetMode(DEFAULT);
    player.Clickable=0;
    gAction.Controls[0].AsLabel.Text="";
}   

PROBLEM: when i go to rooms Q and R at spezified coordinates, the game places the character elsewhere, sometimes 100 pixels too far to the left, sometimes at completely different locations. whats more, the character faces different locations, he will look down once and to the left the next time.

if someone has help please post it!!!

the rooms i go to have no interactions when the caracter enters. my guess is it is something in the global script, but to be honest, i have no idea.
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