I have an idea sitting around about a western action/adventure game, but before I got in over my head (as I tend to do) I decided to make a small game to get reacquainted with the AGS engine. So I started working on the main character and hit a wall; I don't like the stance, I'm generally disappointed by the lack of detail in the character as a whole, and I'm drawing a blank as to what to colors I should fill him with.


Something I'd like to point out, I know that the thumbs are placed incorrectly and the hands are probably way too large, but I wanted to give the feeling that the arms themselves would be more counterproductive than anything in achieving whatever objective was set before the main character, which is why he has such a large mouth. Though I'd love to read comments on how to better portray this.


Something I'd like to point out, I know that the thumbs are placed incorrectly and the hands are probably way too large, but I wanted to give the feeling that the arms themselves would be more counterproductive than anything in achieving whatever objective was set before the main character, which is why he has such a large mouth. Though I'd love to read comments on how to better portray this.