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Topics - KillerKlown

#1
Ok maybe i'm stupid but i just thought about something...let's say i have a character and i use a piantbrush on a wall...and for example he writes "John was here" how would that work? I use an animation for the character to start writing with the brush...but how would i get the text to appear on the wall when the paintbrushanimation is playing? I want the text to appear at the same time the animation is playing...hope you understand what i mean
#2
Hi there. Sorry to trouble you but i've been struggeling with an animation for sooo long and i can't get it right. does anyone have an animation of a character bending down? I have made one where he bends down from the side and that looks fine but i want one where he bends down with his back turned to the player...i was wondering if someone had an example for me to look at...can't get the leg movement right...:( hope someone can help
#3
Hi...i just need an answer to this...i read a tutorial about variables. It contained something with my_counter etc. I want to be able to have different dialogs run after i've done things in the game...let's say...when i initially talks to a guy, dialog 1 starts, and let's say i pick up an object later on...should i add 1 to my_counter in that room where i got the object?

When i return to the room with the guy the script would have something like "if (my_counter == 1) {
should i add "run dialog 2" or?...hope you know what i mean hehe...my english isn't perfect
#4
Hi! I thought it would be interesting to know how everybody start when they make their game. Do you have everything ready before you start the game or do you make things up along the way etc? Personally I start with a simple story...then i make maybe 10-15 backgrounds and tries to come up with some nice puzzles and characters for those screens...then i create a new part etc. so..how does your creative minds work? :D
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