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Topics - Tolka

#1
The adventures of Glee

This game is still in the early stages, but I thought I'd get this started.

Story â€" you play as Glee and alien “working” for a traveling space carnival.  She was raised from a young age by the ringleader who took her in because she belongs to an unknown race, and the unknown draws customers.  It was only latter when her psychic abilities developed that he new what he had.


Game play-  basic adventure game fare.  You use a verbcoin to interact with the world and your inventory (both have been improved from my first game immensely, I spent most of my time so far figuring out how to get it all to work right.) with an added action of Psychometry which can be used to get psychic impressions and memories from objects.  I also hope to add a second playable character with a unique ability you use for a segment or two of the game.

Anyway the pictures.



and


#2
Critics' Lounge / backgrounds
Thu 12/10/2006 19:14:13
Whatever I do.  It's always the backgrounds that give me a hard time.    I'm commutable working on characters, and animating in 2D and 3d.  But when it comes to drawing out backgrounds… it just   flops.

In my first game I went with computer line drawing with water color it was simple, and it worked out rather well I think.  http://www.tfsnewworld.com/game/hallway.jpg  but it was only doable because of the 3 rooms being indoors and relatively baron.  I would like to have a slightly more organic and detailed look to the backgrounds in my next project and after a few hours on it this morning… I came up with this.

http://www.tfsnewworld.com/game/circus2A%20copy.jpg

The perspective is a little off, and it could use more detail… but over all It doesn't look to bad on its own.  The problem is when I drop a character in it just doesn't mesh… at all with the style I draw them in.  http://www.tfsnewworld.com/game/charinsamp.jpg   

I think it has to do with the lines… the characters are crisp while the backgrounds all fuzzy.  I'm going to try tracing the objects in Photoshop tonight and soften the colors.  See what happens, but I'm open to ideas.  I really need to make better backgrounds.
#3
Last week I was poking around the internet.  I don't remember what I was looking for,  but I stumbled into the AGS site.  I grew up playing this sort of game so I had a bit of a neat moment and downloaded a few games… then a few more, then nostalgia hit and I downloaded the program and started messing around with it.

A week latter and this is the result.   It's a short test things figure it out game. A mere 3 rooms and one npc. Coupled with a pointless storyline and events are random and weird.    But it was a blast to make.    But take it for what it is, I learned a lot about what works… and what doesn't work in this one.   And I will use that towards my next attempt.. Something a bit more ambitious but I still have to work that out.

Also, please excuse the spelling and grammar errors.    I wasn't checking them when I was typing them into the game and even though I ran the whole batch through a spellchecker latter I know from experience that there are probably still a whole slew of errors, and right spelling wrong word problems.


There is less animation in game then I like.   Several events would have looked so much cooler with a little fidgeting animation,  or a poke, or a take thing.  I just didn't want to spend all that time on a trial game.  Even the walk animations are simple layer move scales in photoshop.  I do however like the style that came together… with the watercolor sort of backgrounds and the character art.    The backgrounds could use more refinement though… anyway   enough rambling.  Some screenshots, and the download.







New Vershion Avalable

V 1.1:  taking into account many comments I have made the following changes.
   -the intro sequence is now skipable by pressing escape
   -fixed the sisters room so you can no longer walk through the wall randomly
   -fixed many spelling and grammar errors. (thanks name!!!)
   -fixed the staircase and window at the end of the hall so you now walk towards them when clicked rather then a fixed spot.  Making ending the game easier.
   -Added basic, they don't work together catch all text for using items with items, hotspots on so on.  Before it did nothing.

you can download the new one at
www.tfsnewworld.com/game/whichwitch1.1.zip 

well,  there it is.  let me know whut you all think.
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