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Topics - GreenBoy

#1
Critics' Lounge / Tough Guy
Sat 08/01/2011 22:54:20
Once again I'm asking for some advice.  I've come up with an idea that I really like for a game and I've been pixeling.

Here's my main character:

 

 

I've gone a lot lower res with my walking character than I have previously, but I generally like the look, plus I've always wanted to do a game with portraits.  He's a undercover agent/spy for the british goverment involved in finding people with "talents" (ie ESP etc) before and during the 2nd world war.

Are the sprites realistic enough for a game with a serious theme?  Do you think he looks appropriate for the character?  Does he look english? Do the sprites match?  Where can I improve on technique?
#2
Here's the rules fellow AGSers:

1: Sprite must be of the protagonist whether the hero or the villain I don't mind but it needs to be the main character.

2: Colours have to follow a complementary palette.  It doesn't have to be exact, for example if you were to choose red and green, you can use blue/greens, yellow/greens, red/oranges, greys etc.

3: No restrictions on size or amount of colours, as long as it's AGS compatable.

Have fun boys and girls, sprites will be judged on how closely they follow the rules and skill.  Competition ends on the 31st of October, trophys for the winners!
#3
Critics' Lounge / Mockup
Sat 31/07/2010 05:36:27
I've been thinking about starting a new game, something a bit more ambitious than last time.  But before I get to carried away with the art side of things I thought I would get some opinions on what I could improve with both the general style of it and also some more pointed advice with the sprites etc.

It's 320 x 200 16 bit colour (Though thats only for my ease, could easily be 256)

I'm not really convinced with the character portraits, I'm not sure whether I should have them at all.  What would you prefer?








#4
Critics' Lounge / Top down RPG type character
Mon 08/02/2010 10:20:42
I've recently become quite interested in making a RPG in AGS, mostly as a bit of a scripting challenge and also because I always felt that the "Wheel of Time" books would make an excellent final fantasy style roleplaying game.

Anyway I'm not really a hundred percent sure about this first sprite.  I want a angled view look to the characters but I want to fall somewhere between those old games that I used to play on the snes and something a bit more modern looking.  Here's what I've come up with so far...



Any advice etc will be appreciated.
#5
I've recently finished my game and put it up on the AGS database.  I'm really happy with it and for the most part it's as I originally imagined it, but I'm thinking about making another game (most likely a sequel) and from how people voted it seems that the thing that was lacking was immersion.

So really I guess my question is: How can I add immersion into a game?  Particularly comedy games.

I should probably add that I'm not complaining, I simply want to make my next game better.    ;D
#6
STORY:

It's just typical isn't it.  You're planing on having a relaxing day, maybe going to the movies or having a quiet drink at home with friends and what happens?  You get called up by your boss and next thing you know you're expected at work within the next 20 minutes.

Groan, so annoying.  It's even worse when your boss is an egomaniacal, mad scientist (cliche? Of course. 8)) and you promised your girlfriend that you would take her out on the town.  Oh no, you know that girl is crazy.

So what do you do?  Get in, get it done and get out.

Well, thats the plan anyway...


SCREENSHOTS:



DOWNLOAD:

Click here for game page.

FEATURES:

* Classic 320 x 240 resolution.
* 16 music tracks.
* Some jokes.
* 3 playable screens.  Wow.
* Fun for whole family.  #
* Now features 2nd language option of Italian!!!  Wow, I feel so international.


# Fun not guaranteed.

CREDITS

Green Boy: Story, Graphics & Scripting.
Mods: Music.
Arj0n: Testing.
Leon: Testing.
Thollmigul: Testing.
PuNKKoMmANDO77: Italian Translation.

Thanks to everyone who helped out with the game and to those supportive ones in the AGS community.
#7
STORY:

It's just typical isn't it.  You're planing on having a relaxing day, maybe going to the movies or having a quiet drink at home with friends and what happens?  You get called up by your boss and next thing you know you're expected at work within the next 20 minutes.

Groan, so annoying.  It's even worse when your boss is an egomaniacal, mad scientist (cliche? Of course. 8)) and you promised your girlfriend that you would take her out on the town.  Oh no, you know that girl is crazy.

So what do you do?  Get in, get it done and get out.

Well, thats the plan anyway...


SCREENSHOTS:






EXTRA INFO:

I've gone for a very retro 320 x 240 resolution, there's nothing like it. Danny Dread is on Call (or DDIOC) is essentially a comedy with I suppose a horror element to it.  It is quite small (That's what she said! Woooo) at only 3 backgrounds, but there is a lot packed into those backgrounds.

This will be my first game, though I've been lurking around the forums and playing AGS games for a while now.  I have admittedly tryed my hand a few times in the past but I think before I was trying to do to much to quickly.  :P  But I've learned a lot over the years, what works for me.  

I'm doing the scripting, spriting, animation, yada yada myself but I will be looking for someone to do some music for the game (Maybe 2 tracks ???) and as I we get closer to the release date some testers as well.


PROGRESS:

Edited 24/10/09

Story: 100%   :D
Grapics: 100%    :D
Scripting: 100%   :D
Music/Sound: 100%   :D  

RELEASE DATE:

28th November 2009
#8
Ok been trying this for a while now.   In the original BASS template if you look at any character you turn towards him/her which is great but that also means that when you turn when you look at yourself  :o

Yes thats right so escentially you end up facing up whenever you look at yourself.  Which is vaguely annoying. 

Ive tried using getlocationname so I can seperate Ego from other characters but it envolves strings which for the most part I know nothing about.  Ive been treating it like an int but that doesnt seem to be going so well.

Heres my code from the Global Script.

Code: ags

            if (button == RIGHT)		// Right button, deafault to MODE_LOOK
            {
              SetCursorMode (MODE_LOOK);
              if (type != 2)	// 2 is character              
	      {
	           FaceLocation(GetPlayerCharacter(), mouse.x, mouse.y);
	      }	
		else if (type == 2)
		{
		        String playerornot = Game.GetLocationName (mouse.x, mouse.y);
			if ( playerornot != EGO)
		        {
			        FaceLocation(GetPlayerCharacter(), mouse.x, mouse.y);
			}
		}
            }
            else if (button == LEFT)	// Left button, MODE_USE (or MODE_TALK on character)
            {
              if (type == 2)	// 2 is character
                SetCursorMode (MODE_TALK);	// talk to character
              else
                SetCursorMode (MODE_USE);	// use anything else
            }
          }
        }
      }
      ProcessClick(mouse.x, mouse.y, GetCursorMode() );
      SetCursorMode(MODE_USE);
		}
  
  }
}


And heres what AGS says about my code:

Error (line 217): Type mismatch: cannot convert 'String*' to 'int'

I think I'm way off.  So any help would be appreciated.  Thanks.
#9


I always have trouble with turning a character around.

How does it look? 

Any critics and paintovers are welcome.
#10
What is the deal with this whole legal thing?

What makes a game break copywrite laws and others not?
Will a game based on another game be a problem?  Or what about a game based on a movie or tv program?

I just dont want to be attacked with a fire and brimstone like attack from lawyers.  Lol. :P

Ok I dont see that happening but what would some general guidelines be?

Cheer bo.
#11
I want a gui to pop up that says "meanwhilst"
then go off after a while.
now ive tried scripting it but it wont come up.

heres what i had:

character[EGO].FaceLocation(character[EGO].x, character[EGO].y-50);
character[EGO].Say("Sigh....");
character[EGO].Say("Well at least my day cant get any worse.");
gMeanwhilst.Visible = true;
Wait(20);
gMeanwhilst.Visible = false;
EndCutscene();
character[EGO].ChangeRoom (3);

any ideas?
#12
Ok in my game a small cutscene occurs with my "company name" in it then it goes to the main title room where you can choose to either start a new game or restore or quit.  but when you you click on restore or comes up with the message "Sorry not now"

heres what i have under the any click funtion for that hotspot

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
  // script for Hotspot 2 (Restore): Any click on hotspot
RestoreGameDialog ();
}

what could be wrong?? ???
#13
Im trying to find a sound for my game.

just a very simple "Dum, dum dum"

Like when someone is saying something then for a dramatic pause they stop and "Dum, dum dum" (getting lower in tone) and then the big secrety thing.

Does that make sense?

Does anyone have a sound like that or know where I could get one.  I have been looking for a wee while. ;D
#14
For a cutscene in a game ive got going at the moment I have a character that has a closeup.  the background is most of him and I have his face as a character.  trouble is he doesnt animate when a dialog is started up even though he has views assigned for it.

The only reason I can think of is his size. He is quite big.  Should that be a problem?

???
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