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Topics - canavan

#1
I am using a rather typical save/load game requestor thubnail style. It seems when I save and restore in a room using the parallex field plugin, and the game restores, the layers for the parallex vanish in the restored room.

Anyone ever see this?
#2
Is there a way to keep the game in play while a character is talking with sierra style speech, instead of the screen locking while the talking animation is playing? ... to basically keep waking, etc, controrl with the player character while anohter chracter is talking... with sierra style?
#3
Is there a way to chage the speed that the background of a room animates through the script?
#4
I am attempting to make an extremely simple shooter arcade sequence. Basically, All I am going to do is have a tall room, all walkable, with a little space ship as the main characer, have the arrow keys move it left right forward and back, and space bar to shoot. I would then need to do some sprite detection to notice whent he bullet hit a character entering the screen, and vice versa.


Is there a very simple solution to this. I guess Ill start with how does one map keys to character movment, and turn the mouse off?
#5
Ok guys, here is a question. I know there is a scripting command in AGS (I forget it, off the top of my head,) that allows you to run another AGS game. I am designing a small arcade sequence that will be part of a larger adventure game. I may, however, want to distribue it as a stand alone game, also. Would you recommend designing it outside of the main adventure, and then just calling it from the adventure game? If so, will that work? Can you create two game... and when the second game is run from the first, when the second is over, will it automatically return to the first? Also, does the game you calling need to be compiled?

Anyone ever try anything like this?
#6
Hello all..,

I am interested in the new Lip Sync functions of the newer AGS builds. There is mention in the help file of doing text and speech lip sync through the use of the "Pamela" third-party application, and links to it through:

http://www.gippsland.monash.edu.au/myles/catnap/pamela/

However, this link is no longer valid. Anyone try, or know where I can get it?
#7
I have heard people mention quite a few plugins around the board. I was curious is there is a central list of plugins? .. of, if not, if you guys can just start yelling out some of the plugins (and links to them,) that people have been making.

Curious to look at some of the plugin work...
#8
I read somewhere in here that the new ver 2.54 now supports fading in high color.

I am making a game, and when my save/restore gui is active, i want the background to fade to grey. Since my game is high color, this was not possible (only in 256 color.)

I have upgraded to 2.54, but am curious as to if this is now possible... and, if so, how?

Thanks!
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