hi folks,
I'm trying to make a sequence, where something drops on my player, and he shall be unable to move or interact with other hotspots, objects, etc. in the room. all he should be capable of is moving his hand. In monkey island 2 is a very similair situation, when guybrush gets caught in lechucks hiding place. Later on, he and wally are hanging over some kind of acid. That's pretty much what I want.
I could solve it with setting a global int, which changes, if a certain action (which causes the thing to drop on my player) is done. This global int could then be a conditon to interact with objects etc in this room. and I'll have to remove the walkable areas and change the players view.
I'm pretty sure, all this would be no problem, but , I wonder if there ain't an easier way to do this. Any suggestions? maybe a little trick, which makes the player unable to move or interact with anything but some choosed combinations.
I'm thankful for all I can get
I'm trying to make a sequence, where something drops on my player, and he shall be unable to move or interact with other hotspots, objects, etc. in the room. all he should be capable of is moving his hand. In monkey island 2 is a very similair situation, when guybrush gets caught in lechucks hiding place. Later on, he and wally are hanging over some kind of acid. That's pretty much what I want.
I could solve it with setting a global int, which changes, if a certain action (which causes the thing to drop on my player) is done. This global int could then be a conditon to interact with objects etc in this room. and I'll have to remove the walkable areas and change the players view.
I'm pretty sure, all this would be no problem, but , I wonder if there ain't an easier way to do this. Any suggestions? maybe a little trick, which makes the player unable to move or interact with anything but some choosed combinations.
I'm thankful for all I can get