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Topics - Jon

#1
Is anybody else playing this game? I could really use some help.
Spoiler
I have just travelled back in time, about eighty years. I have found the yoyo adn now I need to open the chest. I have been in the parents bedroom and seen the uncle with:
A car with a number 2 on it
Two dogs
One horse
And three cats
But I still can't work out the combination!!! Any hints on what I should do next?
[close]
By the way, this is a very good game :).
#2
Hints & Tips / Armageddon Margret
Thu 08/02/2007 16:32:46
Hello, it's me again. And I am sorry to say that I am stuck on Armageddon Margret.

Spoiler
I have the book/journal and the blunt axe. I have also just opened the panel but I am now stuck!
[close]

Thanks in advance.
#3
Does anyone know how you would be able to have 2 player characters. In my situation a chapter is completed and then after a short cutscene (In a different room to the last) the player character is changed. How is this done?
Later on in the game I shall attempt to be able to switch characters freely (as in a button e.g. 'Knightsquire'). Would this also be possible?
#4
In my game my character need to get certain items e.g. 4,5,6,7,8. and a couple of messages appear (linked to the game), and the player character appears in a room. I have tried this by:
selecting the interaction editor, selecting the 'when player leaves room', and running the command, 'conditional-if player has inventory item...' the desired amount of times. Then, after this command, applying the command 'Display a message', the required amount of times, and finally using the command to move character to room - at certain co-ordinates. But after using these commands my character appears in the next room, as if ignoring all of my actions.
Can anyone solve my problem?
#5
Hi everyone, I have come across a part of my game which seems too complicated for me and my small mind.
I have a scene where the main character is locked up in a room, and the way the character gets out is by saying he is...
at this point i would like a text parser to come up with 'Who are you?', or something similar, as the title and if for example you said 'Tom' a message would come up and the guard would enter, but if you said 'Ted' a different message would come up which would eventually exit the conversation.
can anyone show me how this is done?
ta

an example of this would be in BJ 3 i think when the inspector guy is questioning you and you have to type in a code.
p.s. I couldn't find it in the manual or the links, but my computer won't go to most of them  :)
#6
Beginners' Technical Questions / Points Total
Fri 10/11/2006 18:02:42
Hi everyone!
I'm new to the forums and I have read the manual but i'm puzzled by something.
In a game I am making I will be awarding points, but I don't know how to have a Points total ( something like 10/100 ), this would be on the GUI when the mouse is not moving over it.
Can someone please help with my problem?
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