UPDATE JULY 19, 2011: Gesundheit! coming to iOS
Now that this has started to pop up on a couple sites, I'm relieved that I can finally talk about it! Um, a rather large update/change--Gesundheit! is being published by Konami soon for iPhone/iPad!
I realize it's been a very very long time since I've updated, so here's the backstory: Late last year/early this year, things were going swell with the AGS build of Gesundheit!, and just for fun I passed a beta to this iOS dev studio called Revolutionary Concepts, who I'd worked with previously. We started bouncing ideas back and forth about what a hypothetical iOS version might look like... and pretty soon after that it just happened that there was some time in both our schedules to actually start making it.
At this point I was still planning to finish the iOS and PC versions maybe around the same time, but the iOS version quickly expanded into all my available time. We basically rebuilt the game from the ground up. It was great working with the devs--having actual programmers handling the programming on iOS freed me up to focus 100% on design and art stuff, which was awesome. I got to redo high-res animation from the original scans, make new maps, environments, cutscenes, and other stuff like that. And then Konami came on board as publisher... Anyway, now it's gotten to the point where the iOS version far outshines the PC one, and I'm not entirely sure what my plans are for the PC build. I've put it on hold for now, and it's going to take some figuring out.
At the moment I'm still crunching in prep for the iOS launch (it'll be out really soon!) but I wanted to post an update here, and also to say thanks to everyone in the forums who have kept me going over the years with their interest in this game!
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In Gesundheit!, you're an allergic little pig who sneezes yummy green snot, which you use to lure evil booger-eating monsters into traps--all while trying to avoid being eaten yourself. The graphics are a combo of handmade illustrations and digital animation, and there's an original instrumental soundtrack with xylophones and recorders and kazoos and other fun stuff.


Now that this has started to pop up on a couple sites, I'm relieved that I can finally talk about it! Um, a rather large update/change--Gesundheit! is being published by Konami soon for iPhone/iPad!
I realize it's been a very very long time since I've updated, so here's the backstory: Late last year/early this year, things were going swell with the AGS build of Gesundheit!, and just for fun I passed a beta to this iOS dev studio called Revolutionary Concepts, who I'd worked with previously. We started bouncing ideas back and forth about what a hypothetical iOS version might look like... and pretty soon after that it just happened that there was some time in both our schedules to actually start making it.
At this point I was still planning to finish the iOS and PC versions maybe around the same time, but the iOS version quickly expanded into all my available time. We basically rebuilt the game from the ground up. It was great working with the devs--having actual programmers handling the programming on iOS freed me up to focus 100% on design and art stuff, which was awesome. I got to redo high-res animation from the original scans, make new maps, environments, cutscenes, and other stuff like that. And then Konami came on board as publisher... Anyway, now it's gotten to the point where the iOS version far outshines the PC one, and I'm not entirely sure what my plans are for the PC build. I've put it on hold for now, and it's going to take some figuring out.
At the moment I'm still crunching in prep for the iOS launch (it'll be out really soon!) but I wanted to post an update here, and also to say thanks to everyone in the forums who have kept me going over the years with their interest in this game!
---
In Gesundheit!, you're an allergic little pig who sneezes yummy green snot, which you use to lure evil booger-eating monsters into traps--all while trying to avoid being eaten yourself. The graphics are a combo of handmade illustrations and digital animation, and there's an original instrumental soundtrack with xylophones and recorders and kazoos and other fun stuff.


