Hey.
I have never been really active here but I used to hang around a few years ago, anyway. So, what's new? The reason I'm posting this is because I'm looking for suggestions and ideas for a little plan I have. I'm thinking of writing a program as a final work in university to get my degree. I'm not sure yet, if that plan goes into action, but nevertheless I want to write a little paint program especially for PIXEL ART. I'm posting this here because I know there are a lot of artists here. I looked around in different forums where people were discussing best software for pixel art and it was mostly either heavyweight Photoshop/Paint Shop Pro, GIMP or MS Paint, so mixed results. I like Paint best myself, but it lacks layers and other smaller features like gradients, dithering and such (and alpha channel).
Then I thought to myself "hey, I can write a paint-with-layers-plus-other-stuff (tm) myself". So, here I am. I gather that besides being able to paint and zoom in (man, the features of this thing ..), the software should be able to handle loops and frames for animation, preview animation, export sprite sheets and sequence of images. Sprite sheet import would be nice as well, at least for uniformly sized sheets. Ability to manage palettes would be nice as well. So, going from daytime to night would only require changing the palette not repainting the frames.
Also layers for sure and attaching animations to another animation. For example, you animate a walking character and want it to hold a flaming torch. You assign a hot spot to character hand on each frame of the walking animation and attach a torch animation to it and export the sprite sheet. Done. And when you want, you can replace the torch with an balloon or a blue cup without having to redraw the character's frames.
I looked around and there's nothing specifically for pixel art, so, is this idea worth pursuing? If it is, post your ideas what else this program should include
If you think this idea is rubbish, I'd like to hear about it as well.
Eigen
I have never been really active here but I used to hang around a few years ago, anyway. So, what's new? The reason I'm posting this is because I'm looking for suggestions and ideas for a little plan I have. I'm thinking of writing a program as a final work in university to get my degree. I'm not sure yet, if that plan goes into action, but nevertheless I want to write a little paint program especially for PIXEL ART. I'm posting this here because I know there are a lot of artists here. I looked around in different forums where people were discussing best software for pixel art and it was mostly either heavyweight Photoshop/Paint Shop Pro, GIMP or MS Paint, so mixed results. I like Paint best myself, but it lacks layers and other smaller features like gradients, dithering and such (and alpha channel).
Then I thought to myself "hey, I can write a paint-with-layers-plus-other-stuff (tm) myself". So, here I am. I gather that besides being able to paint and zoom in (man, the features of this thing ..), the software should be able to handle loops and frames for animation, preview animation, export sprite sheets and sequence of images. Sprite sheet import would be nice as well, at least for uniformly sized sheets. Ability to manage palettes would be nice as well. So, going from daytime to night would only require changing the palette not repainting the frames.
Also layers for sure and attaching animations to another animation. For example, you animate a walking character and want it to hold a flaming torch. You assign a hot spot to character hand on each frame of the walking animation and attach a torch animation to it and export the sprite sheet. Done. And when you want, you can replace the torch with an balloon or a blue cup without having to redraw the character's frames.
I looked around and there's nothing specifically for pixel art, so, is this idea worth pursuing? If it is, post your ideas what else this program should include

Eigen