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Topics - vjamesv

#1

Well I finally finished my David Letterman video game.  I sent stuff to the Letterman crew, and have not heard back from them yet...  The game features the following mini-games:

Top Ten Lists
Will It Float
Fight Bill O'Reilly
Throw Stuff at the Window
Watch a Monkey Wash A Cat

Here is its page:

http://www.adventuregamestudio.co.uk/games.php?category=0&action=detail&id=883&refresh1178055834

Let me know what you guys think!

Thanks,
Jim
#2
Completed Game Announcements / Conan vs. Bear
Mon 12/03/2007 02:44:15
i was inspired by the "conanvsbear" website to make a game of conan o'brien fighting a bear, so i just used ahmet's fight game to make it, and i think it turned out pretty good for what it is.  let me know what you guys think.  i was not sure if i should put this in the game directory since there is not much of a game here, it is just the fight basically.

it is available at deercrack.com/games/
#3
i have finally finished my very first game.Ã,  I started it WAY back on December 11th, 2006.Ã,  It has been pretty fun learning the software and learning how to ask questions on the message boards.Ã, 





The final version is complete and will be released on March 1st, 2007.Ã,  Here is the address for the page to download the demo:

http://www.deercrack.com/banana/games/

STORY:

You are Andre Andre, a high school nutrition teachers who preaches the importance of potassium while dressed accordingly.Ã, 

Your first mission is to change into Banana Man and get to the gymnasium to give a speech, but you will be interrupted by your nemesis, Gorilla Guy.Ã,  Can you defeat Gorilla Guy and find out who he is?

UPDATE:

I am excited to announce that Mythopoea Games has picked up my game.Ã,  I certainly could not have made this good of a game without the help from everyone on this board.Ã,  Thanks for all the opinions, whether i liked them or not, they have certainly helped.Ã,  The Mythopoea website is:

http://www.mythopoeagames.com/

And the Banana Man Demo is available at:

http://www.phoenix-racing.com/Bana/Banana%20Man%20Demo.zip
#4
I am trying to use the

Simple Save & Load 1.0


I imported the gui, and tried saving the game and got the following message:

---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Global script'



Error (line 470): Undefined token 'SaveLoad'



Do you want to fix the script now? (Your game has not been saved).
---------------------------
Yes   No   
---------------------------

How do i define SaveLoad, and where do I define it?  I don't know if it should be an int or a string...  I really just want a simple load and save gui where i can define the colors, and i think i will be asking a lot fewer questions if i can just get this script to work as opposed to making one from scratch...  thanks

#5
All right, well the last thing I am adding to my game is a fight scene, and I would like to use Ahmet's since that seems to fit my purposes pretty well. 

I started by copying his scripts to their respective parts into my game, and as soon as i tried saving i started running into problems.  if i added just one line of his code my game would no longer save.  i realize that this is because it was written for an older version of AGS i believe.  so i unchecked "Enforce object-based scripting" and "Enforce new-style Strings" and my game is now able to save just fine.  So my question right now is if that is okay to do? Will that mess up any other part of my game that I have been working on?

#6
All right so this Banana Man game is my first ever game, and my player character has two main views: one with his costume on and one with his costume off.  I recommend anyone making their first game not do something similar.  This has made everything twice as hard for me...  double the animations...   anyway, i am using a dialogue system where a picture pops up of them talking, and i have this working great.  but i am having difficulty getting it to show the right view.  my character needs his costume on in one view and not in the other.  the way i did it, and i thought i had it working...  for the character interaction for the person he is talking to, before it does the run dialog, i have it run the following script:

if (character[AA].View == 1)
{
character[AA].SpeechView = 43; 
}

else if (character[AA].View == 2)
{
character[AA].SpeechView = 47; 
}

when i tested it at first it worked great.  when his costume was on, it was on in his speech view as well.  i even did a little dance because i thought i was so smart.  the problem is when i talk to the character again it does not match up. basically, i talk to the character once without my costume, the speech view has no costume.  1 talk again without putting on the costume, the speechview has the costume.  iput the costume on, the speechview still has the costume.  i take the costume off and talk again, the speech view does not have the costume.

can anyone see if something is wrong in my above code, or is there a better way to go about this?  thanks...
#7
I am trying to get the SpinLock module working in my game, and so far I have gotten the left and right buttons working correctly where they spin the dial, but i am not sure how to test if the correct combination has been tested.  i used the code included in the readme file which is:


if (SpinLock.SpinRight()){
  Display("You figured it out!");
}

and i put that code in the interaction for the right arrow button.  after i did that when i used the button it would turn the dial by two numbers instead of one.  can someone help me with this?

i haven't tried making a reset button, i am hoping to figure that out by looking through the code, but if someone can help with that too that would be great.  i think this is an awesome module, but i did not find many posts on it, and there was not much documentation.
#8
I am trying to change my inventory spacing, and IÃ,  put

SetInvDimensions (40, 40);

in the function game_start() section, and when i try to save my game this is what i get:

---------------------------
Compile Error
---------------------------
There was an error compiling your script. The problem was:

In: 'Global script'



Error (line 6): Undefined token 'SetInvDimensions'



Do you want to fix the script now? (Your game has not been saved).
---------------------------
YesÃ,  Ã, NoÃ,  Ã, 
---------------------------


Can someone please help me with this? Thank you.


----


Thanks for the quick response!
#9
I have a GUI that opens and asks the used how fast they would like to drive a motorcycle up a ramp.  i have a text box that fits in two digits, and then an OK button that closes the gui.  i would like it so that when the number that has been input is between 0-9 that it will play an animation, and then 10-19 will play a different one, and so on.  i have played around with the script but cannot figure out how to get it so that when they hit ok it will play an animation.

right now i have the animation set up so that the motorcycle is a character, and i have a background that i have made a separate room with the ramp.

can someone please help me with this?  thank you. 

This is for my game Banana Man.  I have the backgrounds completed, as well all the animations.  The game is scripted about 3/4 of the way through, and beyond that i just have a few fun little things like the ramp script to throw in. 
#10
I think the save/restore/quit guis are all built in, but is there a way where i can just the colors used as opposed to building all new guis?

Answered myself - I used the simple save/load module.

-----

Thank you everyone for the quick responses.  This game is going much faster than I thought it could have.  Here are my current questions:

1. (Answered - Thanks KhrisMUC) My character Andre turns into Banana Man when he puts on the costume.  I have animated him as Andre and Banana Man.  How do i make it so this works in the game.  Right now I have them as separate characters.

2. (Answered - Thanks KhrisMUC) How do you make a dialogue box pop up for the user to type into?

I am currently digging through the manual to teach myself everything, but any help would be appreciated.  Thanks!

-----------------

Original Post:

I just started making a game, so I am new to everything.  i have the game planned out, and i am done with almost all of the backgrounds, and the animations for the main character are done.  So now I have to learn how to script.  I had C++ in college about 8 years ago so I don't remember much of that.  But right now I am working on the title screen and the GUIs.  I am able to figure out most of putting the rooms together so far with walkable areas, regions and walkbehinds. 

Here are my questions, I hoe someone can help me.  I think once I get started i will be able to figure out most things. 

1. (Answered - thanks Creator)  On the title screen, can I hide the main GUI title bar that is across the top?

2. (Answered - thanks Creator)  Can I make it so the mouse is just a pointer for that screen? 

3. (Answered - thanks KhrisMUC) On the GUI with all the large icons, I can see a blue line across the top for all of my own icons that i have made.  i think this is because it is making the top left pixel transparant.  But i cannot figure out how to fix it.

4. (Answered - thanks Creator) Here is my scripting question.  on the title screen i have 'start game' and 'load game' as two options to click.  i figured out the start game, but i am not sure how to make it so when you click load game to get the restore game menu to pop up. 

4. (Answered - thanks KhrisMUC)also, when i am traveling between rooms, the player character is not in the right spot.  is there a way to control where he is in the new room so it doesn't look like he teleported across the screen? 

thanks

here is the link to my post in the beginner's section with a couple screen shots:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29479.0
#11
Here is the update on Banana Man:

Story: 100%
Scripting: 85%
Graphics: 99%
Sound/Music: 70%

I put up a newer demo on my site.Ã,  I am hoping to have the game ready to be tested by March sometime with a goal of the game being completed by May.Ã,  These forums have been great for me learning to script.Ã,  Hopefully people will be willing to help test the game.Ã, 

Right now, the game is about 47 meg.Ã,  is that too big?Ã, 

All that is left is scripting the fight scene at the end.Ã,  And I would like to make my own Save/Load GUIs, but those still scare me.

---------

After a week of learning AGS I have come a long way.Ã,  You can download a demo at my website at:

http://www.deercrack.com/banana/games/

You can explore the whole school, and go through the game up until the fight scene at the end at which point nothing happens.Ã,  but there is lots of fnu stuff to do, like shoot a basketball, kick a field goal, and do a huge jump over three buses with a motorcycle.



I have Banana Man in a classroom with a fish tank in the background.Ã,  I made the fish animated,

----

Original Post:

I have just started a game based on my independent comic Banana Man.Ã,  I have done a few issues, and i have made a few banana web games, but I became inspired to make an old style game since my favorite game is Quest for Glory.Ã,  This game will probably take me a very long time since I do not have much free time, but if people here are willing to help with my newbie questions I would appreciate it.Ã,  Otherwise i will eventually figure these things out.Ã, 

The basic premise is about Banana Man, who is a high school nutrition teacher, who preaches the importance of potassium to his students while dressed accordingly.Ã,  He has a nemesis in the school named Gorilla Guy.Ã,  In the game you are trying to find out who Gorilla Guy is, and eventually have a big fight with him.

Here are my first screen shots:







Anyone willing to help, I will gladly give credit in the game, and if i have asked some too simple questions I apologize.

Thanks a lot,
Vince

You can read the banana man comics to get an idea of the plot and my humor at my website atÃ,  http://www.deercrack.com/banana/
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