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Topics - FrancoFranchi

#1
Very much an amateur when it comes to doing anything beyond the manual basics, so hoping some kind folk could give me a steer in the right direction, as I couldn't find anything on this in the forum search.

My ideal dialog system for a game I'm working on would have all the dialog options run with a time limit - i.e. the user gets to choose from multiple responses A/B/C OR let the time run out (which would count as 'no response', which would impact the dialogue accordingly).

Is it possible to overlay dialog on a GUI with a timer?  Or would it require a completely new GUI that would bypass the dialog options entirely (with buttons representing the A/B/C/D dialog options)?  As my design document as quite dialog heavy, I'm trying to work out how to code this as 'elegantly' as possible.

Any help would be appreciated!
#2
Hi - One part of my game I'm hoping to implement, despite being a bit difficult for me to figure out how to script, is a control panel of a security camera.  The goal is for the player to skip ahead to a precise frame to find a clue (every other frame would display camera static).

From what I understand, it should be possible to create a variable, two buttons to increase/decrease it and a label to display the - however, I'm guessing that would only create a regular decimal number instead of a time.  Is there any way to get around this (manipulating SetTimer?)?
#3
Buttons To Directly Alter The Inventory

Hi, I've tried searching through a few topics with 'buttons' and 'inventory' but haven't found anything I'm looking for but I can't figure it out (though that could just be my stupidity talking).

Basically, I've put together an inventory GUI which serves as my main character's email program, with each email sitting on a single screen that can be scrolled up or down by the use of scroll buttons.  At the moment, the only way I've figured out how to interact with these items is by placing buttons which change the cursor to different user modes to look or interact with them,  However, this forces the player to click once on the cursor button and then on the item they want to interact with.  Is there any way to program the script so that a single button press would automatically apply the function on the inventory item currently being displayed in the scrollbox?

Thanks
#4
Hi,

I'm currently in the very early stages of planning my first proper game - the first two chapters are written out, so I thought I'd try and work on the graphical style of the game (in the Gabriel Knight/Broken Sword tradition).Ã,  As a newbie, I know it'd be hard to get someone to help out with backgrounds so I've tried to soldier on anyway and started with this:



As should be pretty obvious, I have little to no artistic abilities.Ã,  The background image was rendered with a fairly old copy of 3D Studio Max (and still struggling to figure out how to use it) - the tent was a prebuilt SketchUp circus model free from Google.Ã,  The trees and character were added in Photoshop.

Graphically, here's two things I'm definitely planning on doing in the final version will be:
- Improving/personalising the mobile phone
- Adding a table or something inside the tent

Any other suggestions on how to improve the scene?Ã,  (whether or not I'm competent enough to do it is another thing!)

THE GUI

At the bottom of the screen is the early draft of one of the main characters' GUIs.Ã, 

As you've probably guessed, the four commands are taken from wedding vows -
- "I" is a basic look icon
- "Take" is, you guessed it, picking something up (when applied on a character, it interacts with him or her physically)
- "Better" is a positive action: used to start friendly conversations and use any object in its intended function
- "Worse" is an aggressive action: use this if you want to mess up something or begin a conversation aggressively

Clicking on the mobile phone brings that up, while clicking on the bag brings up the inventory (or it will, once I figure out the coding)

Any comments on the useability/aesthetics?Ã,  Any suggestions to change it?

Thanks for any comments :)
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