Very much an amateur when it comes to doing anything beyond the manual basics, so hoping some kind folk could give me a steer in the right direction, as I couldn't find anything on this in the forum search.
My ideal dialog system for a game I'm working on would have all the dialog options run with a time limit - i.e. the user gets to choose from multiple responses A/B/C OR let the time run out (which would count as 'no response', which would impact the dialogue accordingly).
Is it possible to overlay dialog on a GUI with a timer? Or would it require a completely new GUI that would bypass the dialog options entirely (with buttons representing the A/B/C/D dialog options)? As my design document as quite dialog heavy, I'm trying to work out how to code this as 'elegantly' as possible.
Any help would be appreciated!
My ideal dialog system for a game I'm working on would have all the dialog options run with a time limit - i.e. the user gets to choose from multiple responses A/B/C OR let the time run out (which would count as 'no response', which would impact the dialogue accordingly).
Is it possible to overlay dialog on a GUI with a timer? Or would it require a completely new GUI that would bypass the dialog options entirely (with buttons representing the A/B/C/D dialog options)? As my design document as quite dialog heavy, I'm trying to work out how to code this as 'elegantly' as possible.
Any help would be appreciated!