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Topics - Ghormak

#1
In this week's battle, I'm going to steal and modify a topic from an earlier contest.

What if a game character had a TV show? Seriously, what if! Ask yourself that question and make a 30 second long (+/- 5 seconds or so) theme tune for this show!

Perhaps you'd like to write the theme to "Archaeology with Dr Jones"?
Or maybe the sitcom "That's My Guybrush"!
There's always educational shows, like "Roger Wilco's Cleaning Tips" and the series of instructional videos "Proper Police Conduct" by Sonny Bonds.

Or anything else! Go crazy!
#2
I have a train to catch, so I'll keep this brief!

The theme for this tune contest is...

Evolution!

I'm not necessarily talking about evolution of the Darwin kind, so you Pastafarians are free to enter as well. What I mean is this: you start with a simple, recognizable theme. Let this theme evolve over time, add more instruments, change instruments, do whatever, and by the end you should have a completely different theme, different mood, different... something!

Are these rules too restrictive? Too open? Too vague? Well, I guess I'll find out in due time! GO, MY CHILDREN.


------

Yes, my children! I have decided on a winner.

The winner is Helm!

But it was a somewhat close call! I enjoyed Fuzzpilz' tune too, and would really like to hear a full-fledged finished version of it, because boy do I love your drums.

Progzmax' tune was nice too, but I didn't really feel like it evolved. The beginning and the end sound pretty much the same to me, with only a part in the middle that deviates somewhat from the theme.

I have to confess I don't "get" Nikolas' entry, at all. It didn't really evoke an emotion, and I didn't have any sense of where it was going. It was practically a pianist hitting random keys in my ears.

So there it is. Your turn, Helm!
#3
With Christmas being just around the corner (if we're to trust the advertisements), I have a simple idea for this tune contest:

Songs for fictional holidays

What do the people on Planet Uzzbk sing and dance to when they celebrate The Birth Of The Giant Leprechaun In The Sky? What do you think the traditional Atlantean holiday jingles sounded like? Do scientologists sing carols as well?

The possibilities are endless!

No restrictions.
#4
EDIT 2: A good night's sleep does wonders. I've located the problem, I'll leave the post here in the unlikely case it'll be of use to someone else. The problem was that I was calling FaceLocation every tick on the main character, which of course resetted the current animation loop.

Original post:


Hello.

I'm working on something where you use the keyboard to move around, and therefore I don't want to use the built-in walking functions AGS provides.

The character moves (as in changes x and y positions) flawlessly. All is well.

Because I want total control of what I'm doing, I update the frames manually in the rep. exec, and it looks like this:

Code: ags

panim_timer++;
if(panim_timer >= 20) {
Ã,  panim_timer = 0;
Ã,  pframe++;
Ã,  if(pframe == 5)
Ã,  Ã,  pframe = 1;
Ã,  cEgo.Frame = pframe;
}


I've tested with continuously updating GUI labels and have confirmed that pframe does indeed tick at a steady pace from 1 to 4, and then it repeats. All is well.

HERE COMES THE PROBLEM!

The actual frame of the character does not correspond to the value of pframe. At all. Instead, it seems as if the animation loops through once every half a second or so at warp speed! This behaviour can also be seen in the GUI label I asked to display the value of cEgo.Frame (that is, the actual frame the animation is currently in).

What is also very strange is that cEgo.Frame stays at 0 most of the time, except during the millisecond it runs through the entire loop, even though pframe (the frames it SHOULD be displaying) runs from 1 to 4!

So my question is: is this a bug in AGS, or have I missed something brutally obvious? I have no ideas left.
#5
What is the Photoshop Contest?

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved. Also you can check out the earlier Photoshop contests in this forum.

Note: Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, Gimp or any other ~equally good programs can be used.

This week on Photoshop Pheromone:

In light of the new Looney Toons (see thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19676.0) I started thinking. There are so many beloved characters that still haven't been ruined. Well, ladies and gentlemen, it's time to destroy some more fond childhood memories. Thusly, your task is:

Create a new modernized version of a beloved character

(Notice I didn't specify you have to do this with adventure game characters. I don't want to be that restrictive, so go ahead and do anything you want.)

For example: Meet the new Indiana Jones.



(I apologize for the pic, feel free to spend more time on your image than I did on mine!)
#6
Critics' Lounge / Tune. Work in progress
Mon 22/11/2004 00:52:46
Hello.

It's been a while since I've made any music just for fun. Most of the stuff I've made lately has been for games, but now I finally started working a bit on something that's (probably) only going to be for listening.

It's not finished, as you can tell by the topic, but I thought it would be nice with some general C&C before I continue. The tune is nothing special, just making it for fun... but still, serious comments do not hurt. Silly ones are also accepted. I can live without creepy comments though.

Here goes

Things I am aware of:
The drumming is a bit weak, but I've never been good with drums. Also the transition at around 1:01 is a bit clumsy. It's gone through a few revisions, but it's still not very good.

edit:
Awesome! I posted in the wrong forum at first!
#7
What is a Photoshop Phriday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used. Nobody reads this. You all suck.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

-------------------

PROPAGANDA ADVENTURE GAMES

What if Lenin would have had the technology to make an adventure game to inspire the Bolsheviks to join the revolution? What if adventure games were being made at the peak of the American anti-communist craze? WHAT IF?

It's time for you to use pictures to answer that question.

Photoshop... ACTIVATE!
#8
I demand captions! Not written in a post, but drawn onto this very picture!

#9
What is a Photoshop Phriday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

-----------------------------------------------

It is time for us to think about the spiritual things in life. I want all you heathens out there to read the Bible!! And then photoshop it... with adventure games!! Thusly the topic is:

The Bible

Here's a quick one to get you started:

#10
Hooray for victory!

Newbie McNew is making another game, and once again you're the designated musician. He/she is making a serioius spy game set in the near future, and is begging you to write the main theme. It doesn't have to be long, just something that will play in the main menu, something that will really set the mood for an action packed spy thriller filled with intrigue, excitement and explosions!

Hurry up! The game is going to be released on August 15th, which coincidentally means that you have exactly one week to finish the tune!


(Note: This is not real. Except for that part about you having only one week before judgement day. So get to work, and have fun!)
#11
As it is still Fridays in some parts of the world, I'm taking the liberty to call this week's activity by its original name.

The theme:

Adventure Games in other media.
How would we enjoy the stories presented to us by our favourite adventure games if there weren't any computers around? I have one suggestion, theatre:



It is your task to come up with NEW, EXCITING and AWETASTIC pictures for me to look at!
#12
What is a Photoshop Phriday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

Also, please make sure your image doesn't exceed the width of the screen.

-------------------------------------

So what is the topic this week?

Too much adventuring.

Let's face it, too much of anything can drive you insane. Imagine how hard it must be for all those characters in adventure games! They have to do the same things over and over again every time someone plays a game they're in! I'd go crazy after two days!

I want you to create some situations our beloved adventure game characters might find themselves in after having been pointed and clicked at a few times too many.

I'd give an example, but I have an English paper to write and Math homework to do. So there.
#13
Critics' Lounge / Jazz experiment
Fri 26/03/2004 14:44:22
I've been playing a bit with jazz-ish sounds and stuff, but I'm definitely no expert in the genre so I'd appreciate some comments on what I need to improve on.

This is a little improvisation thing I made for no specific purpose really (mainly just tried to get the sound somewhat decent). It is based on the opening guitar riff in the credit tune from Sam & Max (Pleasantly Understated Credit Sequence).

Some comments and hints on hove to improve would be much appreciated!

http://www.agagames.com/ghormak/g_samnmax.mp3
#14
Victory is mine! Tune contest is yours!

Your task is to create a "travelling theme" for an old-schoolish fantasy RPG. You know, the "walking in the forest" kind of music. I even have an example to show you, it's a "cover" I made of the theme from the old C64 game "Wizardry". Click for inspiration.

The only restriction is that you must have fun. OBEY THE RESTRICTIONS!

#15
Hello. It's time again for one of these contest thingies! We've had a lot of rules dealing with odd time signatures and re-defining of the word "music", so this time I thought we'd do something simpler, and adventure game related.

Newbie McNoob has asked you to make a song for his game. The game is a serious science fiction game, where the hero is all alone on a space station where something has gone horribly wrong. Our Hero has seemingly no way of escaping as he wanders through the dark and cramped hallways of what used to be the most prestigious Orbital Laboratory ever launched. And what are those footsteps coming from the vents? Maybe Our Hero isn't alone after all.

McNoob would like some ambient, subtle music to fit this supsenseful theme.

No restrictions.
#16
The link (3.6mb WMV)

James Hanningan, game music composer, has put a 6 minute video clip on his site where he talks about integrating music in PC games in an iMuse kind of way.

In this video, he specifically talks about Republic: The Revolution. I have played the game, and unfortunately the game itself is a bit boring, but the music is absolutely stunning, and it works perfectly to set the mood.

Personally, I think good music is very important in adventure games. The interactive/dynamic way it's done in Republic (as talked about in the video) makes music sound even better.

It's an interesting video, even with some technical info near the end. Well worth the look.
#17
Critics' Lounge / Achtung Franz! A comic!
Fri 23/05/2003 23:17:08
Those of you who like comics that look good shouldn't take a look at this.

Those of you who like comics that are pretty crappily drawn but still have nice, intellectual kind of jokes in them shouldn't take a look at this.

Those of you who like absurd comics such as Pokey: feel free to click below link.

Below link.


Why?
We were discussing comics on IRC one day, surreal comics to be precise, and a bunch of us decided to draw some outrageously stupid comics ourselves. Obviously, I drew inspiration from Pokey the Penguin.
I kind of liked the result (the first two strips were drawn that night), so I continued drawing strips for this comic, that I named "Achtung Franz!". I'm now up to ten twelve strips, and more is probably on the way.

Feel free to comment, but keep in mind that any suggestions about the art will under no circumstances be considered. :)

I should also make some pages for it one day...
#18
Hello again.

New version, yada yada, blah blah. Gorillas clone in AGS and so forth...

NEW SINCE v1.41

- A big, scrollable 640x480 terrain
- Moose can now walk
- Quit/restart dialog at end of game


http://www.agagames.com/ghormak/moose15.zip
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