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Topics - Ozwalled

#1
So, I made this sprite based on a character from another game:

MY SPRITE:


(ALSO see the pictures I used for reference, below -- I was however, going for a taller, lankier look, and was thinking of ScoobyDoo's "Shaggy")

I'm 100% okay with the not single thickness of the outlines and double/triple etc. pixels you may have the urge to pick out.

HOWEVER, I'm especially looking to be sure that his pot-belly doesn't look too much like a raging errection. I'd also like to throw in that "peace sign" necklace if possible (but it's no big deal). Furthermore, IF I could lighten his skin without it belending too much into the red, that'd be nice. And finally, I'd like to hear any comments or critisms you may have.

Paintovers are more than welcome.

Thanks!

---------------
REFERENCE PICTURES:




Also for reference: The main character's sprite:

#2
For this Jam, the theme is "Chimeras". The Chimera was, of course, a mythical Greek beastie that was a combination of a lion, goat and snake... there are different representations of them out there, but the one I'm most familar with looks something like this:



Oh, just do a Google Image search if you're not happy with that!

ANYway, what I'm looking for is a chimera of your own creation -- that is, combinations of at least three animals (and a max of, let's say, six) -- just make sure you don't use the lion, goat and snake, ESPCIALLY not in the comniation listed above. Your new animal should have recognizable characteristics of each animal that it's composed of and hopefully the combination will result in an interesting/ cute/ amusing/ cool-looking new creature. Also, try to make it something that would be reasonably easy to animate, if you were to do so for a game (i.e., nothing TOO overly complex, I guess).

Size restriction: 300 x 300
Color restriction: None
Animal restriction: A combo of between three and six animals of your choice

And most importantly, have fun!  ;D
#3
Okay, so I saw a similar topic to this here, and figured I'd add my own, in case someone might be able to help preserve my sanity.

It's been driving me nuts for years now. There was this interesting game I played when I was younger for the PC.  I can't place even WHEN I played it anymore, but it was sometime between, like 1989 and 1994.

My memory of the game is fuzzy... very fuzzy... so if some of the info here is off, don't be surprised. I remember that you were an alchemist or wizard of some sort, and there were different ingredients that you could mix up to make potions that would have various properties. Now, it seems to me that you were making these potions to be used on a dragon that you were trying to grow, possibly from since it was an egg. Different combinations of potions would grant our dragon different stats and powers (and colours, possibly, too). I think the gragon would hatch and grow eventually, but I forget why you were doing any of this... there's this hazy vague feeling I have that you were supposed to use it as a weapon against your enemies or something, but I'm totally not sure.

I also remember that you had to do a lot of looking at the game's manual to get the potion-mixing part of things right. Most of this stuff was done by clicking icons and menus on the screen and stuff, if I remember right. If it helps any, I also seem to recall that the colour pallette of the game was fairly muted and dull.

I never did quite figure out what to do in the game very well, and had played it at a friend's house. He eventually gave it away or sold it or otherwise lost it, and can't remember the name of it either. The game, as I remember it SEEMED like it could have been very cool, but it was slow, frustrating and a bit boring when we couldn't really figure out how the game worked very well.

Keep in mind that I was young and pathetic, and that the game wasn't mine. I'D have played it more had I owned it, but was at the mercy of my friend's low hard drive space and his desire to play more exciting games.

Does ANY of this sound even vaguely familiar to anyone? Is there anyone with ANY idea of what this game is and what it could be called? If you know ANYTHING that might be able to aid me in my quest to find out what the heck this game is, I would be ever greatful.
#4
The theme for this week's Jam is Antropomorphism.

"What?" you might say. Well, what I want you  to do is make a sprite of an object that has human-like characteristics. Think about the mops in Disney's "Fantasia" and you'll get what I mean. Draw an object that has somehow come to life and is acting remarkably human.

No colour restriction. For size, let's say a max of 250 x 250 or so. Extra points for making parts of the object take on human qualities (bristles of a broom become hair, etc.)

Here's another example I drew up.



Have fun!
#5
Here's the pictures. Have fun sticking some words on them.

#6
Critics' Lounge / GUI icon help
Fri 04/02/2005 06:25:11
I was wondering if anyone could help me out with this icon that's to be one of the ones for my GUI. It's more or less the inventory icon, and is supposed to represent an ass pocket of a pair of pants. My own mother is able to tell what the other icons I made are at a glance, but this one had her stumped.



And it's done by using different opacities of these two colours.



Any suggestions or repaints you have that might make it look more pocket-like are welcome. Keep in mind that I want to stick to using those two base colours at different opacities.

Thanks!

(oh, and it's supposed to be a guy's pocket, if it makes any difference)

EDIT: My GOD I make a lot of spelling/ typing mistakes late at night. I think I fixed most of 'em.
#7
Critics' Lounge / Boy sprite, girl sprite
Mon 31/01/2005 01:56:13
Here's a sprite I made of a young boy.  For the keen observer, he's based on a Nintendo character.



Comments and criticism are welcome.

ALSO, I've been really struggling with drawing up female characters. Here's one that I'm not altogether pleased with, but it's about the best I've been able to come up with so far. Any suggestions as to how to make the girl more feminine (EDIT: more girly cute, is what I'm trying to say, I guess), but still look like a kid, would be very much appreciated.



I'm looking for a general body type for young, thin female characters in the game, essentially, and I'm having trouble progressing in that area. Hope someone can offer some help.
#8
Something I wanted to do in my game was have a background animate with many frames (I'm thinking somewhere around 15 or so frames would likely do the trick, though if I work it good, I might be able to squeeze it down to less).

If it makes any difference, these would occur during an old-school RPG-like combat sequence (where the player sprite dissapears and the player can't leave until combat ends somehow) , where the player would more or less be interacting with GUIs to attack, use powers, use an item, etc.

Given the background frames limitation, I'm not sure how I'd approach this problem at all. The ONLY thing I thought of was to maybe have a looping shift between several rooms, but I have a weird feeling that won't work. And otherwise, I don't know where to even start.

....in short, I thought it would be nice to have a background effect that looked something like this, only on a larger scale:

Any suggestions?
#9
This past Thursday, I tought my first day at the Alaqsite'w Giitpu School (AGS for short), a school on a nearby Micmac (Mi'gmaq/ Mi'kmaq) native reservation. The first two words (Alaqsite'w, Giitpu) translate to "Flying Eagle".

Lame to mention this, I know, but I thought it was kinda' funny, so I thought I would anyway.

Feel free to lock this anytime soon.
#10
Critics' Lounge / Alien sprite C&C
Sun 12/09/2004 10:07:51
Well, slowly but surely, i'm working on a goofy sci-fi game. Mostly so I don't have to worry about things like conventional anatomy and proportion and drawing people and stuff.  :P

Anyway, I was wondering what people would think of the lead character's look.

Keep in mind that a 3-pixel outline will be used for characters throught the game. And that he's supposed to look a bit awkward (he fits the role of unassuming, bumbling idiot, if y' know what I mean).

Comments, criticism and suggestions are welcome (especially of the side view, which I like much less than the front view... I know the side view's hand is too small, mind you.).

#11
I've been working on a background that will be leading into an area that's a sort of haunted forest kind of place.



I'm sort of happy with it, but wish that I could:

1) make the trees look a bit more "round"
2) add a little bit of detail to the path.

I've not been successful with either.

Any suggestions for these, or other comments and criticisms would be welcome.

Thanks in advance.

(also note that I plan to blur the background trees and clouds a bit, and I might add creepy red or yellow eyes in the tree knotholes)
#12
I was wondering if it would be possible to script a looping, non-blocking viewport change.

I was thinking it would be useful to simulate the bobbing motion of a ship floating on wavey water (if you were on its deck, for example).
#13
I drew up the following sprite of a dog character:



I like it okay enough (it's supposed to be cartoony), but I'm wondering if anyone had any suggestions for drawing its hind legs (in the front view). I've tried drawing them in for a while now, without luck (at best they never look right... at worst, they look like massive testicles).

I'm also not terribly pleased with how his tail looks.

That aside, comments and criticism are welcome. Note though, that the general 2 pixel width outline is intentional, as it fits with everything else I've been doing for the game so far.

EDIT: Also, here's the side view. Critique it too if you like:



EDIT: Also note that the drawings are based on this picture:

#14
Hi. Before I start delving into this too far, I was wondering if anyone could help me out.

I'm going to to a background with multiple frames of animation (beyond the 4 frames that are curreently allowed, at least as far as I know), and I'm wondering the best, most efficient/ effective way to do it (i.e., preferrably without massive slowdown).

What I'm going for it a sort of "psychedelic effects" lightshow, with blobs of colour slowly changing shapes and positions.

In thinking about it, I've come up with possible solutions.

1) Making a flat background and making the floating colour blobs into characters that move around with the help of the character control plugin (I think that's what it's called...) and have the colour/shape changes as animation frames.

2) Rawdrawing a bunch of moving objects on a flat-coloured background, maybe changing them colour with some sort of palette cycles.

The first option could work, maybe, but I don't have much experience with that plugin or know how much it slows things down (or doesn't). If it's not a viable option, what about the rawdraw? Is that at all realistic?...

(If it helps any, there probably wouldn't be much else animating on the screen while the psychadelic room would be in action. Probably one shortish animation at a time, tops.)

Again, any tips or advice you might have to push me in the right direction on this one would be much appreciated. Thanks in advance.
#15
I was wondering if anyone might know offhand where I might be able to find some character sprites to study (in the form of sprite sheets or animated gifs or whatever), specifically from any of the following games:

-Another World (Out of this World)
-Heart of the Alien
-Flashback
-Prince of Persia (any of the old parts)
-Blackthorne

They're all so beautifully animated (at least, my memory seems to tell me that they were) that I felt they'd be pretty useful as a learning tool.

I've looked around a bit myself, but haven't had much success in finding anything. Any help would be appreciated.
#16
First, I'd like to thank Tiki for picking my Ash sprite for the last jam, when REALLY, I was obviously out of my league in the skill department...

ANYway, on to this week's Sprite Jam!

This week's topic...

"THE LOCAL WEIRDO"

Well, pretty much wherever you live, I'm guessing that you have one of these... only if you live in a larger population center than I do, there may be many.

What I'm talking about is that local person who, in some way or another, is a bit... "off" for whatever reason. They may be an unmedicated schizophrenic or just plain weird, but just by looking at this person, you know there's something different about them.

Generally speaking, since I can't think of a more polite word to use, I'm looking to see "the local weirdo" .

Just as an example, I think of one of our local oddities of the past: a guy who went a bit loopy called Marco. Besides a generally unkempt appearance, Marco would ride around downtown on his bicycle wearing his Speedo, a woman's wig, and any other possibilty of accessories, from a scuba mask and snorkel to a cape to flippers on his feet, to carrying around a toolbox. A good guy overall, but with a few screws loose (for anyone who cares: he seems to be doing a whole lot better these days for some reason -- I suspect he's finally taking some meds).

This is the kind of person I want to see here, whether or not its based on someone you've seen before (or know... or ARE!): A "local weirdo" character that could fit into a game -- the more obviously odd, the better.

OTHER DETAILS:
Resolution: please keep it of a reasonable size.
Colours: 256 or less

This is my first jam, but please try to have fun!

EDIT: To maybe help jog the thought process, here's a quick drawing of Marco, as I remember him.


#17
Is there any way to check the computer's clock with AGS? I was thinking that it'd be neat to maybe have a game whose day and night times took place at local time, beased on your computer 's clock. Is this at all possible, or am I just fantisizing again?...
#18
Hints & Tips / Calsoon 1
Wed 23/06/2004 04:59:33
I can't figure out how to get rid of the second dog in front of the castle.

Spoiler
I read a walkthrough saying that I need to et the cactus from the lady by knocking on her door, then taking it. What cactus? What am I supposed to do here? Anyway, I have a box, a pen, a shovel, something that I don't remember what it is (I think it says BEE on it, but I'm not sure), and the potion that Eggman mixed for me.
[close]

Thanks for your help.
#19
Hints & Tips / Haunted Hollow
Tue 22/06/2004 02:27:50
Hello. Stuck again. I'm sorry that I must be retarded. Can't figure out what to do with the church. Or whatever.

Anyway,

Spoiler
I just pried the gum off the slot I found on the door, and plopped the red coin into the slot, but now I seem to be stuck in that screen!

I have the tape, medicated steak (I think it was supposed to dissapear after I gave it to the dog), axe, dry sponge, shed A key and backdoor key.
[close]

But I can't figure out what to do next. Is this some weird bug?

Your help would be appreciated.

EDIT: DAMMIT, never mind. I found the freakin' spot that I was supposed to click on. Geez I'm an idiot.

In case anyone out there has the same problem (unlikely as that is):

Spoiler
The spot to click in interact mode is over on the right bottom of the brown part of the screen. You should see a "exit" hotspot name pop up in your status bar.
[close]
#20
-TOPIC-
Huge Barfight: The Aftermath
You've seen an action movie or two, right? Even some with some fighting in them? Well, one of the popular places for brawls that I can think of is at the bar (or pub or whatever).

What I want to see is what the drinking establishment looks like the morning AFTER all heck broke loose and it saw its biggest barfight ever.

The bar can be from any time period or setting (past, present, future... contemporary, fantasy, sci-fi... whatever).

-PARAMETERS-
Colours: 256 or less
Size: 320x240
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