Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Canardo

#1
Let Go

"Helen! Helen! Please, come back!"
I wake up again after the same dream. You are not in my life anymore, yet I can't forget you. No matter how hard I try, these dreams come back time after time. If only I could let you go.


Let Go is a first person adventure somewhat in vein of the modern "walking simulators", as much of the emphasis is put on the narrative. The gameplay is inventory-based where each solved light puzzle nets the player a new "ability" to see things around him in a different light. This is also why the GUI is based on Beneath a Steel Sky, the simplicity of it fits the game properly. The graphics are from actual locations from Finland, Iceland and Canada, edited in a sharp and non-detailed way to carry the story and atmosphere.





This is a project that has been running to and fro in my mind for years, and after many, many scratches I finally managed to find the style that I want to use in the game.

The GUI-graphics are currently placeholders and will probably be like that until the final stages of the production. Like before, I hope to make the music myself, with some melancholic piano tracks to add to the atmosphere. So far, the stage the game is in, looks something like this:

Graphics: 30%
Story: 50%
Puzzles: 20%
Scripting: 5%
Music: 80%

I hope to get this out of my hands before summer, but I won't make any promises :-D
#2
After a Shadow


Keith Night woke up in a gutter. Having no idea how he wound up down there, he had to trace his steps from last night so that he would be able to remember what he had been doing and most importantly, who  had thrown him in the mud like an empty box of cigarrettes and for what reason. But Keith had no idea of the events to come...

Features:
- A short comic noir -style of game in the vein of Grim Fandango and Discworld Noir
- Beneath a Steel Sky -GUI with some modified graphics, plugin by BuRRe
- Rain effects, plugin by Scorpiorus
- 3D-rendered background blended with hand-drawn sprites
- Original acoustic soundtrack composed and recorded by yours truly





Author`s notes:

So, after two months of hard work, it`s finally done and I can put my mind in rest for a while. My deadline came forward faster than I thought so some things were left unfinished and thus I`m not 100% happy with the final product. But the game being my first baby, I think it`s a good one for a medium-sized game.

Download it here: http://www.teekoo.org/afterashadow.exe (44mb)
Alternate download: http://batman.jamk.fi/~c1984/Afterashadow.zip

Have fun!
#3
AGS Games in Production / After a Shadow
Mon 05/03/2007 20:36:20
After a Shadow


Keith Night woke up in a gutter. Having no idea how he wound up down there, he had to trace his steps from last night so that he would be able to remember what he had been doing and most importantly, who  had thrown him in the mud like an empty box of cigarrettes and for what reason. But Keith had no idea of the events to come...

Features:
- A short comic noir -style of game in the vein of Grim Fandango and Discworld Noir
- Beneath a Steel Sky -GUI with some modified graphics, plugin by BuRRe
- Rain effects, plugin by Scorpiorus
- 3D-rendered background blended with hand-drawn sprites
- Original acoustic soundtrack composed and recorded by yours truly





Completion status:
Story: 100%
Graphics: 100%
Scripting: 100%
Music: 100%
Animations: 100%

The game should be out by the end of April, since I need to have some time to write the theoretical part of the thesis. Estimating by the progress I have made so far, the deadline is not going to be a problem. If someone is interested, the official development diary(The one I`m going to use as a reference in my work.) can be found here: http://afterashadow.blogspot.com. I will update parts of the progress reports here too. This is my first AGS-game that I will actually finish, so hopefully everything goes ok.

Oh and just to clarify things: The game has nothing to do with the short novel with the same title by T.S.Arthur  ;D

It`s done. Expect to see the release somewhere after midnight GMT+2.
SMF spam blocked by CleanTalk