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Topics - Groogokk

#1
Hints & Tips / Back Door Man
Tue 11/08/2009 21:01:41
It may be a short game, but I still need help getting one possible ending. Before I ask, let me share what I know:

The older lady client story
Spoiler

The pills she needs are the blue ones in the cabinet in the bathroom. You find out when you search her handbag after she has her seizure. There's a mobile phone in the bag; you call 911 and the operator tells you to look for blue pills.
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The male client story
Spoiler

Hide in the closet when his wife comes home. If you talk to him before you hide, you have the chance to blackmail him. It seems that you can steal the pieces of art in the living room without getting caught.

Edit: Don't hang around in the living room for too long. His wife will eventually come home, and none of the possible answers lead to a good ending.
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I'd like to know the correct answers in the younger woman client story.
This is what I've got so far:
Spoiler

1. Soda (because it "enhances the performance"  :P )
2. To be honest, it's not all it's cracked up to be. Answer 2.
3. Sure, they know (although the third answer makes her laugh)
4. The usual... beach/movies (because she finds it interesting that you seem to be a "normal guy" after all)
5. Sure, I've got lots of friends... (because her comment afterwards seems positive)
6. Keep talking (?)
7. No, I've only lived here... (because she moved there, too) Answer 1.
8. No, who has the time... (because she shares that opinion)
9. Goldfish - or answer no. 1, because it leads to some remarks about the teddy collection
10. War and Peace. She likes guy with big brains.  8)
[close]

Edit: Okay, so I got one "sucessful" ending with the younger woman - but not the one I wanted:
Spoiler

Someone mentioned her turning up in a teddy bear suit... That's the one I haven't got yet.  :D
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#2
Critics' Lounge / House in a tree
Sat 14/03/2009 16:27:18
Hello everyone,

I started working on the graphics for an AGS game with an RPG-Maker perspective a couple of months ago. What I'm working on at the moment is a little village with a number of houses inside birch trees. I had drawn some slender birches before (see picture on the left), so I started pixelling away. At some point, I decided that a wide tree trunk required dithering to give the tree some depth... (and I had never dithered before).



On the left side of the wide tree trunk you can see my first try: I drew parallel shades of gray and tried to blur them with dithering. On the right side, those shades are not parallel - and they are not quite finished, because I started wondering which was the better way. What do you think? (Some darker, slightly curved horizontal stripes will be added to the trunk once the shades are finished).

Apart from that, I'd be grateful for any kind of constructive criticism.

#3
Hi everyone,

Yahtzee has released a new game called "Art of theft" on http://www.fullyramblomatic.com/ ... and it looks very promising indeed.

1991. Two years before the events of 5 Days A Stranger. The eccentric British cat burglar Trilby is at large in an American city, robbing the rich to give to himself. Distrustful of his fellow man and patiently skilled in every aspect of burglary, Trilby is on an ongoing quest to scare the ignorant rich by hitting them where it hurts - their wallets. But will his arrogance cause him to bite off more than he can chew?

Link to download:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=955
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