Hi, I'm looking for feedback.
The sample game is at: http://www.bluefugu.info/private/Starlight_Alpha.zip
I have a general idea what I want: basically a space exploration game (ala SQ3) with updated graphics.
For each planet you come across, you will attain orbit. But I want lots of planets.
The current planet animation plays too fast, and it's just too big. I plan to manually change the speed of the animation in AGS (each frame).
Should I use 3 views and not render the 2 pillars?
Can I slide the planets into view (like Flash with a Mask) or must I use sprites? This is more of a graphics question for the game, not too technical, but the specs are definitely a consideration.
The sample game is at: http://www.bluefugu.info/private/Starlight_Alpha.zip
I have a general idea what I want: basically a space exploration game (ala SQ3) with updated graphics.
For each planet you come across, you will attain orbit. But I want lots of planets.
The current planet animation plays too fast, and it's just too big. I plan to manually change the speed of the animation in AGS (each frame).
Should I use 3 views and not render the 2 pillars?
Can I slide the planets into view (like Flash with a Mask) or must I use sprites? This is more of a graphics question for the game, not too technical, but the specs are definitely a consideration.