I'm excited about the latest news from Adobe, which is releasing a beta for Alchemy, their C/C++ to Flash compiler. This does not directly mean that now AGS games can be ported to Flash and will run smoothly, but this scenario is surely closer than ever before. After all, they have already ported the Quake I engine to Flash with it.
I wonder what CJ thinks about this:
http://labs.adobe.com/technologies/alchemy/
There is also a similar trend going on for Microsoft's Silverlight, but it seems it is restricted to Quake enthusiasts.
I wonder what CJ thinks about this:
Quote
With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform. Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2. The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.
http://labs.adobe.com/technologies/alchemy/
There is also a similar trend going on for Microsoft's Silverlight, but it seems it is restricted to Quake enthusiasts.