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Topics - updownleftright

#1
Hi guys, me again :)

The comments and crits I got with the first character the other day really helped, so I think I should open up my first AGS background to the same sort of scrutiny, and see what you lot can suggest. I've run into a bit of a block now on this, and can't see how to progress it to the next level. Ideas?

It's supposed to be an undergound room, concrete and steel framed, with sparse, functional decor. It's a kind of monitoring station where a guy lives and works.

I want to add a few more personal touches to show someone has lived here, posters, books, piles of crap on the floor and stuff like that, and i've got a fair bit of cleaning up and optimising of colors to do, but i'm more concerned with the overal tone and lighting of the scene right now, i'm not sure i've got it right.

#2
Hi guys, I only downloaded AGS last night, and i'm already keen to get moving on a game idea i've had ever since I played all the old Lucasarts games back in the day. I sat in front of Photoshop for an hour last night with a few screenshots of The Dig in front of me, and threw this guy together.



I'm thinking of changing the green top into khaki color like the trousers, my original idea was a jumpsuit like the ones the Dharma guys wear in Lost, but I couldn't nail it last night so I quickly turned it into a tshirt.

There's loads more I can already see wrong with him, but I was just browsing the forum in my lunch hour and thought i'd share it early to see if I can drum up some decent c&c's before I get home and start tweaking again.

Let me know what you think!
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