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Topics - Cirius

#1
Salutations fellow adventurers!

Since the collapse of my hard drive, and the irrevocable loss of the work I did on Dawn of the Daleks, I was reluctant to ever return to AGS. However, the itch soon returned, and I dumped the original storyline, returned to the drawing board, and after a seemingly infinite number of post-it notes splashed across my desk, I chose to finally unveil:

Doctor Who: Episode One-Peace and Goodwill

After Martha Jones elected to conclude her adventures with the Doctor, and the briefly wed Donna Noble dropped off at home following a christmas misadventure, the Doctor once again finds himself without a companion.

However, our story does not start with the Doctor, but with a student, looking for identity on a quiet, somewhat Earth-like planet in a distant galaxy. He finds himself rudely dragged from sleep with the news that aliens have pitched up their saucer in the local park. Excited by the news, he drags himself from his bed, and sets off to the landing site.

Can the Doctor and his newest companion discover the secret of the alien visitors? You'd better hope so, otherwise episode two will be somewhat brief.


Boggle at the intellectual capacity of guards!


Experience the horrors of public transport!

As promised, here is the first demo release of Peace And Goodwill. I remind you, this is my first AGS game, so don't expect anything too fancy. However, I hope you enjoy what I have to offer. Feel free to provide constructive criticism and advice where you feel it necessary. I am always open to new ideas.

Doctor Who - Peace And Goodwill (DEMO)

EPISODE 1: Peace and Goodwill
Graphics:95%
Scripting:100%
Dialogue:80%

EPISODE 2: (Name withheld for Spoiler Reasons)
Graphics:50%
Scripting:50%
Dialogue:50%
#2
Critics' Lounge / Doctor Who-The Curse of Zog
Fri 23/01/2009 11:48:37
I will make this clear before anyone sulks.
This is a NON-playable demo.

And now, may I humbly present...

Doctor Who, and the Curse of Zog.


COWER in awe at Zog's mighty fortress!


OBSERVE Zog's splendiferous plan!!

DOWNLOAD Zog's public appearance!!!
DoctorWho-TheCurseofZog.zip

This little episode marks an introduction to the Sierra-inspired episodic installments of Doctor Who. Sandwiched neatly between series 3 and 4, following the departure of Martha from the series, the Doctor finds himself once again alone travelling the galaxy. But for how long? What adventures are in store for our low resolution hero? Find out, soon.

Controlled with an innovative 'pointy clicky' interface, guide our intrepid hero through time, space, depth, width and dozens of other dimensions!

#3
Howdy folks!

This backdrop has been irritating me for some time, so I thought I'd throw it out to the community to see what can be done.

The main issue for me as it stands is the foreground ridge where the action takes place. It seems to be blending into the background, making the entire scene seem a little flat. The spaceship should be in a valley beyond the ridge, whereas it currently looks like a small model perched on a mound.

And I admit now, this is my first game, and my artistic talents aren't perfect. The rocks in the foreground have been 'borrowed' from FoA.



This is the main control room, and the turning point for much of the action throughout the game. Once again, it looks a little flat for my liking. Any ideas?



Feel free to criticise, edit, replace, berate, threaten, chastise, or a combination of the above. But please, no-one suggest using colour. It's monochrome for a reason.
#4
Set immediately following the events of 'The Tomb of the Cybermen', 'The Dawn of the Daleks' is a personal project that will be my first ever public release. Presented in a classic Lucasarts style and utilising a modified MI-2 interface, players can dive back to the era of black and white sci-fi action as the Doctor and his companions thwart the malignant schemes of a newly arrived squad of daleks on Telos.

Set during the Patrick Troughton years (the Second Doctor), and outlining the creation of the Cult of Skaro, this story will attempt to tie up some of the many loose ends in the Dr. Who timeline.

Progress Report:
- graphics 50%
- puzzles 80%
- scripting 10%
- music/sound 50%

Requests:
Whilst my backgrounds are pretty much done, my character sprites are severely limited in quality, and frankly an embarrassment. If anyone is interested in joining the project, drop me a line.

Estimated timeline dates:

Demo release: 1st July 07
Release date: Christmas 07

(Note, all screenshots represent works in progress, and not the final quality)


Daleks on the move.


The Tardis, home of the doctor.


The TARDIS interior.


The main control room of the Tomb of the Cybermen.


The massive entrance to the Tomb of the Cybermen


Tardis in flight.
(I know it's in colour, but Duckbutcher needed it like that. In game it'll be B&W obviously)

Development Diary:
07/06/07:
Included the Doctor's recorder in the inventory, along with the ability to play it.
Why? Because.
Begun work implementing the thousand year journal as a GUI with information on both the Daleks and Cybermen.
Struck a major hitch whereby characters no longer walk to hotspots. Currently attempting to figure out what's happened. And yes, I've tried toggling the option in general settings.

09/06/07:
Daleks fully operational!

15/07/07
So...yeah...about that demo release date....

I've recently changed job, and am now working full time again,  so  the time I have to devote to this project has been sliced in half. That's by no means a sign of giving up. I'm still fully on track for a Christmas release, but it has put the demo release a little out of whack.

28/8/7 Vaguelly amusing mid-credits easter egg added.

31/8/07
As requested, here's the promised news update.
The game has by no means ground to a halt, I am still working hard to get everything up to standard. This past week has seen the Tardis interior triple in size, as work approaches completion on the library, workshop and research laboratory. Screenshots will be forthcoming when I have the time.

The biggest delay on the project is the scripting work. I'm still a complete amateur at this AGS lark, so every now and then the project grinds to a complete halt as I spend weeks digging through the manual and looking over the forums.

For anyone concerned, this project is by no means an attempt to steal Duckbutcher's thunder. Our styles are completely different, as befitting the different doctors we are concentrating on. If you're eager for a Dr Who fix prior to my release, then I recommend playing his over at www.duckbutcher.damproductions.org

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