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Topics - gho777

#1
I'm building a educative "program" (not a game) and for some especific reasons it's easier for me to use AGS rather than any other thing. What I want is that when a specific object (that it could be translated as the player character) enters one determined region a new window pops showing a video (specificaly a flash movie pops). Is it posible??
if this belongs to de bfaq tell me,
also, sorry about the bad english, i'm argentinian

see you
#2
sorry to bother again, but i've been three days trying to solve this.
I want something to happen after the player gets three different items (PLEASE READ ALL BEFORE YOU ANSWER). I tryed first using
if ((player.InventoryQuantity[5] == 1) && (player.InventoryQuantity[6] == 1)) {   
    Display ("something");     
  }
as it's shown in the tutorial, but it didn't work. I figured it was becouse of the "player.InventoryQuantity[5]" part, so I tryed with
if ((player.InventoryQuantity[5] == 1) {   
    Display ("something");     
  }
but it didn't work either
i tried using an int (every time the player picked up an object it would ++, then i'd use if(counter == 2)..etc) but it didn't work either.
I tried using SetglobalInt, but I don't quite understand how it works
HELP!!
#3
sorry if it is too basic, but i'm pretty new at this an i didn't found an answer in the tutorial/manual
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