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Topics - Mazoliin

#1
Piglet Productions Presents...





Billy can't hang with the old dudes because, apparently, he's not enough rockabilly.
Well, he's going to prove them WRONG!




GET IT NOW!




This is a short game made for the May 2009 MAGS competition.
It haven't been fully beta-tested but you should at least be able to finish it.
#2
* Make a melody similar to those who can be found during 1700 (classical music)
* Bend that melody so it fits in to more modern types of music, like rock, pop, jazz, techno.
* You can not use instrument one associate with classical music, like piano, violin, clarinet.

The more you make the music feel less like a 1700 piece, the better. For example, take a mozart song and make it sounds like jazz. Only different is that you have to make your own melody to start with.

A synthesizer is acceptable as long as it doesn't sound like above mentioned instruments.
#3

Animal Sports



The name says it all, draw an animal doing some kind of sport, exsisting or not. It may be cats "shooting" hariballs, or a hippo playing golf, as long as it can be asumed to be a sport.

The fun ends here (aka - Rules):
* The maximum size is 200x200
* No colour limit
* Remember that the size limit is only for the sprite, thus, you can enter with a larger image (containing a background or something) but then the sprite should also be supplied as an single image

(Trophies might show up)
#4
Deep down under our civilization, there's plumbing to be done...



You take the role of our plumbing hero to ensure that life on earth can
continue with no major breakdowns.

Fix taps and avoid the dangers of the sewer in order to complete your quest...
...or die trying!

Brace yourself for this mindblowing adventure in the wet, stinking underground.




[http://www.mediafire.com/?oz25g4ewvmh]PlumberBoy[/url]




Game Page

Scripting, art, animations:
Mazoliin

Music, sfx, beta-testing, proof-reading:
TwinMoon

If you want the whole "Plumberboy" soundtrack, you can get it at:
http://twin-moon.blogspot.com/search/label/PlumberBoy


31/1 2009[/b]
Crucial update since level 35 appears to be impossible to complete

10/8 2008
Yet another version.
* The game now remember the passwords
* Bugg fix

29/7 2008
Yay, finally a new version.
* Added Z & X as alternative controls
* Tweakd walkable area
* Made the "bonus" level an actal bonus
   
Spoiler
You must have played through all rooms in order to enter the "all boss" level
[close]
* Fixed some buggs
#5
How will it all end?

Well, it's up to you to decide. It can be anything from a nuclear bomb to a mad scientist transforming the whole planet to jelly.

Rules:
* Max size 150x150
* No more than 32 colours

The winners will be chosen by skill and creativity.

Now, go nuts!

Trophys:
     
#6
I have been struggeling with this for a while, searched the forum and everything, and now I'm out of ideas.
I'm trying to have an ordinary options gui with game speed, music volume and if the music is on or off.

Game speed and music volume are sliders and works. The music On/Off is a button and it works to. The problem is when I change room. If I change room with the music off, and then turn it on, the right music are being played (no problems here), but if I change room with the music on, no music are being played until I press the 'Music On/Off" button.
It only works to change room with the music on if I haven't touched the 'Music On/Off' button.

Any ideas? I guess it's something with the on_event script. Only problem is I don't know what!

Code: ags

----------------------------------
Music On/Off button
----------------------------------
#sectionstart btnMusicOff_Click  // DO NOT EDIT OR REMOVE THIS LINE
function btnMusicOff_Click(GUIControl *control, MouseButton button) {
  Musik = Room.MusicOnLoad;
  Buffer = "Off";
  if(IsMusicPlaying() == 0){ //Starts music (ON)
    Buffer = "On";
    PlayMusic(Musik);
    musiconoff = 1;
  }
  else StopMusic(); lblMusicOnOff.Text = Buffer; musiconoff = 0; //Stop music (OFF)
}
#sectionend btnMusicOff_Click  // DO NOT EDIT OR REMOVE THIS LINE

----------------------------------
on_event
----------------------------------
#sectionstart on_event  // DO NOT EDIT OR REMOVE THIS LINE
function on_event(EventType event, int data) {
  if (event == eEventEnterRoomBeforeFadein){
    if (musiconoff == 0){ //Music Off
      StopMusic();
    }
  }
}
#sectionend on_event  // DO NOT EDIT OR REMOVE THIS LINE
#7
Theme for the week...

Foreign Countries



What does this remind you of? If you know what, color it!
The theme this time is foreign countries, and it's have to be foreign for you.




Rules: You may...
Alter the outline, but it must be able to recognize
Use a maximum of 15 colors

#8
Do you like redheads?
Do you love puzzles with illogical solutions?
Do you crave for randomly exploding heads?

Then "CONAN O'BRIEN'S ADVENTURES - VIGODA'S REVENGE" is the game for you!
Sick of being underpaid, Abe Vigoda decides to kidnap the entire "The Max Weinberg 7" in hope of a huge ransom paid by Conan O'Brien. But nothing comes for free in this world...

Stop Vigoda's horrific plans and rescue the members of "The Max Weinberg 7" before it's too late!


Crosstown Traffic


Thrilling dialogue options



Conan O'Brien's Adventures - Vigoda's Revenge
*Game resolution - 640x400 320x200
*Seven locations around the world with original background art
*Colour depth - 32-bit
*Original MIDI music
*Charachters based on "Indiana Jones and the Last Crusade" and "The Secret of Monkey Island"

   

Progress:
*Story - 75 %
*Backgrounds - 20 %
*Animations - 20 %
*Charachter graphics - 40 %
*Puzzles - 20 %
*Scripting - 30 %
*Music/Sound - 20 %

05/10/07 - It isn't dead yet... only struggling to breath.
There haven't been much done in a while, mainly because it's a lot of planning right now and that's something I'm not very good at. I have also had a lot of other thing to do that kept me from working on this game.
Hopfully I can start to do some real scripting soon, and make a bit more progress...

...breathe goddammit, breathe!!

Update 22/08/07
After some thinking, I decided to make the game 320x200. No big deal, only a few sprites redone.
Other then that... not to much. The progress isn't to big, but hey, it's being done.
Out and over from the monkey camp!

Update 22/06/07
Hey! With 1/7 of the game finally finished, I feel like celebrating. So here I give you:
Lat Night whit Conan O'Brien theme
Jukebox music
If every location will be like this, the final game might be around 70 rooms! :o
#9
I'v tried to use Monkey_05_06 Scrolling Dialog module, but I seem to have some major problem whit it so I'm working on a back-up plan.
I'm only interested in changeing the color's so I found out that by changeing the player talking color, the color on the options change too.
My questions are:

1) How can I make it so when the dialog options are visible, the speech color are green or something but then when the player talk's it's some other color.
Or is this just a stupid idea?

2) When the characters talk, the dialog GUI disapears. How can I make it be visible during the whole dialog even while they talking?
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