Is there a way to embed a startup dialog in the dialog system? I mean a dialog that isn't triggered by a dialog option selection, but by a dialog start? Right now, I'm using Character.Say() in these cases, but my dialogs are mixing up with the code. Other problem is the game msgs, I display them with Display(), but the text again gets mixed up with code.
I wanted to give ONLY the game text to the plot/game design team... My idea is to dump the dialogs to a text file using this option in AGS, but these others texts aren't included. I can export the scripts as well to get the other texts, but I dont want code in my text file.
What you guys would suggest to isolate data and code in these situations? I've thought in using text files, but the documentation says to only use them to handle simple stuff as saved games...
Thanks in advance
I wanted to give ONLY the game text to the plot/game design team... My idea is to dump the dialogs to a text file using this option in AGS, but these others texts aren't included. I can export the scripts as well to get the other texts, but I dont want code in my text file.
What you guys would suggest to isolate data and code in these situations? I've thought in using text files, but the documentation says to only use them to handle simple stuff as saved games...
Thanks in advance