For the same game I've been slowly working on for the past year or so: A young somewhat gruff sailor.

I'm trying to go for a balance between realism (a la Progzmax) and simplicity (a la big brother). Any criticism toward that end is much appreciated.
EDIT:
Reworked the arm anatomy and fixed (I think) some issues with the head. Will adjust further later. Thanks for the critiquing so far.


I'm trying to go for a balance between realism (a la Progzmax) and simplicity (a la big brother). Any criticism toward that end is much appreciated.
EDIT:
Reworked the arm anatomy and fixed (I think) some issues with the head. Will adjust further later. Thanks for the critiquing so far.