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Topics - Oddysseus

#1
Um... yeah. I originally started writing this story for the "American Old West" Fortnightly Writing Contest, but I didn't finish by the deadline.
I thought writing a story as if it were a transcript of an IF game would be an interesting stylistic exercise, and it was! It was also a lot of fun. I thought some people here might enjoy reading the result, so here it is:


"West Quest"

You are standing on a bustling railroad station. There are trains boarding
for EAST, WEST, and SOUTH. What do you do?

GO WEST.

You board the train heading WEST and grab a seat in the dining car.
The gleaming buildings and cobblestone roads out your window are quickly replaced
by the blur of foliage and twinkling rivers. The next time you look up from
your paper, the view outside is nothing but a flat expanse of sun-scorched dirt
reaching towards distant mountains squatting on the horizon. You SLEEP, and
by the time you wake in the morning, you have arrived in DEAD BUZZARD GULCH.
You step off of the train into the STATION, carrying your SUITCASE with you.

LOOK.

The STATION is really run-down. Boards are missing from the bone-white
wooden floor in several places. Shafts of noonday sunlight pierce the porous roof,
lighting cobwebs with a golden glow. A tumbleweed bounces lazily past.
The TICKET MASTER squats in his small wooden booth. A STAGECOACH idles near
the tracks, waiting to take visitors into town.

GET TUMBLEWEED.

You are too slow.

USE STAGECOACH.

You step into the STAGECOACH and hand the grizzled old driver a DOLLAR.
He tips his hat and cracks a ratty whip, startling the pale, sickly horses
into motion. They plod along the dusty path to town at a slow but steady pace.
The driver drops you off on MAIN STREET and the rattling STAGECOACH continues
on to the BANK.

LOOK.

DEAD BUZZARD GULCH is a tiny frontier town with only the barest semblance
of civilization. The ramshackle wooden buildings seem to appear and vanish
in the ever-swirling dust. The bare, unpainted wood reflects the omnipresent
sun in knife-like shards of bleached brilliance. MIDTOWN is a GENERAL STORE,
a TAVERN lies UPTOWN, and DOWNTOWN there is an establishment which looks
suspiciously like a WHOREHOUSE.
The HEAT presses down on you like a heavy weight. You had better get inside soon.

GO DOWNTOWN.

The DOWNTOWN section is especially rundown and sordid. Slumped shacks, resisting
gravity by stubbornness alone, lean against a sleeping giant of a building that
dominates the street. What once might have been an upscale saloon is now festooned
with scarlet curtains to lure passersby. The tattered red fabric brushes against
the peeling paint and splintered wood like outstretched arms, beckoning damned souls.
A man was just recently ejected from the establishment via a window. He lies in the
street, surrounded by glass shards and loose planks of wood.

TALK TO MAN.

"Four finger... I'll show you a finger! How'm I s'posed to test the merchandise
without touchin'? I'll show that no-good..." He mutters deliriously before passing out.

GET WOOD.

You'll have to enter the WHOREHOUSE first.

ENTER WHOREHOUSE.

You climb the rickety steps and stand in front of the saloon-style doors. Rowdy music
and raucous laughter wafts out to you from the broken window. Below the window hangs
a sign: "Sumptuously satiated carnal desires - INQUIRE WITHIN." You step towards the
door, when suddenly you notice a scorpion blocking your path.

EAT SCORPION.

Tangy and sweet, with a somewhat bitter aftertaste. That bitter taste comes from the
deadly, deadly poison in the scorpion's tail you just chewed. You choke and die.

RESET.

You step towards the door, when suddenly

STEP ON SCORPION.

You squash the scorpion beneath the thick heel of your leather boot. Its ugly guts
squirt out in a deeply satisfying manner.

ENTER WHOREHOUSE.

You push the door open and walk into the house of ill repute. All around you are
signs of debauchery: broken bottles, women's undergarments hanging from banisters
and rafters, a thick haze of smoke tinged with the unmistakable smell of that Oriental
scourge - opium. Revelers and bums sway about like sailors on a tilting vessel,
wrapping arms and tongues around buxom young women with sunken eyes. From somewhere
beyond the writhing sea of bodies, a voice calls out to you - softly at first, then
loud enough to overcome the pianist's drunken quarrel with his keys.

"Is it? It can't be! You!"

Your eyes are drawn to the voice like moths to a cliche. A brunette, with eyes of
green fire, bounds towards you, shoving couples aside in her haste.

"Desiree?" You murmur, as if speaking a thought aloud.

Her beauteous form is suddenly eclipsed by what appears to be a wild boar stuffed in
a corset. On closer inspection, you realize it is actually a woman.

"Yappin' costs money too, Sonny." She says in her genteel Southern drawl. Her fat face
glistening with sweat reminds you of a honey-baked ham with lipstick on it. From the
subtle social cues she's sending you with her outstretched palm, you gather she is the
Madam of this establishment.

PUNCH MADAM.

You sock the old bat right in her stupid face. Stepping over her unconscious body,
you quip:
"I'm never one to mince words, when my fists can do the mincing."

Desiree pushes past the last line of "customers," wrapping her arms around you and burying
her face in your shoulder. She smells faintly of lavender.

"I'm sorry. I'm so sorry." She whispers. "I didn't want to leave you, it's just..."
She slowly raises her head to look at you, searching your eyes to gauge your reaction.
"You got so erratic. I didn't know what to do. I was scared."
She peels herself off and slumps onto a couch. Her eyes gaze off into the distance -
into your shared past.

"I remember when you started to take things from my room. Little things. Odd things.
I didn't mind at first... they weren't valuable. But you didn't stop."
Her fingers begin to rub against one another. She looks down at them absently.
"I'd put away your coat and find the pockets bulging with trinkets and garbage. Clothespins,
needles... bits of chewed candy. Daguerreotypes of people we'd never met."
She sat up straighter, resting her hands in her lap. This time, when she spoke, her voice
trembled slightly.
"What could you possibly USE that junk for?"

Her eyes dart towards yours, but only for an instant.
"I... I began to think you were mad. But that was only the beginning. Everywhere you went,
you'd pick up anthing that wasn't nailed down. Whenever my back was turned, I'd hear
something else go in your pocket, or your suitcase or... I don't know where you could be
keeping it all!"
She presses a hand to her temple.

"And you started drawing maps - not just of faraway places, but the route to the store,
to the pond, to the chemist. And then I'd find you, wandering, striking up conversations
with every person you passed, grilling them for information about the random items you'd
picked up! As if everything were connected, as if it all fit together - like pieces of a...
of a..."
She stops and looks up at you, eyes glistening.

SIT ON COUCH.

You sit down next to her. She rests her hand on yours.
"I just couldn't take it anymore. I wasn't strong enough. I should have stayed... I wish
I'd stayed." Once more, her gaze turns away from you. "But I just couldn't face it. So instead,
I ran away. I came here." She reaches into her bustier and pulls out a tattered old piece of
paper. She stares at the faded ink with naked disdain. "Golden opportunities..." Her voice
descends into a growl, which twists into a writhing chain of colorful obscenities. She shreds
the paper with frenzied hands and lets the pieces drop to the floor.

GET PAPER.

Seriously?

"It was all a mistake. A horrible, ghastly mistake." Desiree moans, plunging her head into
her hands. "There's no gold. No work. Nothing but dust and drunks and..." Her voice withers
away. When she turns to you again, her face is wet.

WIPE TEARS.

You cradle her head in your hands and gently wipe the tears from her eyes.

"There's... there's something I need to confess." She pauses. "When I got to this town, and
my money ran out, a man... offered to help me. A man named Horn. But he just bought me these
clothes and dragged me to this place, and... and I'm no longer a virtuous woman."

"I have a confession," You say, drawing her close, "I don't give a"

A gunshot cuts your sentence short. You look towards the door, and see a man with a gun and
a tin badge silhouetted in the doorframe. A teenage girl in too much makeup cowers behind him.
She must have run off to get help when you punched out the madam.

"If there's one thing I can't abide, it's a man who mishandles a woman." He says, lowering
his pistol and sauntering into the room.

"That's him, Horn. Right there on that couch, that's" the girl with him starts to say, before
he slaps her across the face.

"Don't interrupt." He slowly crosses the room and looks you square in the eye. "You drunk or
just stupid, boy?"

SHOOT HORN.

Your gun isn't even unpacked, let alone at the ready.

OPEN SUITCASE.

Your suitcase contains:
1 bottle of Rotgut-brand whiskey
2 tarnished silver keys
1 wad of chewed gum
19 dollars
1 loaded gun (with 6 bullets in the chamber)

GET GUN AND SHOOT HORN.

Horn presses the barrel of his pistol against your skull and cocks the hammer.
"I guess you ain't sauced or stupid. You're just plum crazy. If you want a shoot-out, I'd be
happy to oblige. But bring it outside. A man can't concentrate amidst all this sin
and corruption."

With his gun so close to your face, you can see that the pinky finger is missing from his
right hand.

Desiree squeezes your arm. "What are you gonna do? Stay or go?"

GO.

You snap your suitcase shut and lay it on the floor, then adjust your collar and stand
straight up. You secure your gun between your belt and your pants. As you start to follow
Horn out of the room, you hear Desiree whistling a song she used to sing when you were together.

"Cut that out!" Horn barks, whirling to face her. "I told you I never wanted to hear that
song again!"

She lets the melody die on her lips, then turns her jade green eyes to you.
"Kill him for me."

MAIN STREET seems emptier now. Even the wind has died down. The sun glares at you, flattening
everything beneath a shimmering ocean of heat.

"Anytime, varmint." Horn shouts from up the street.
Time seems to stop. A passing tumbleweed is the only sign of motion.

GET TUMBLEWEED.

Not now.

WHISTLE.

You lick your parched lips and whistle Desiree's tune. It bounces off the buildings like a
coyote's howl in a canyon. Horn's hand begins to tremble.

SHOOT.

You draw the gun and fire it with lightning quickness. Horn, unnerved by your whistling,
fails to react in time.

You miss!

Horn draws his gun, faster than a striking rattlesnake. He fires.

You are hit in the LEFT LEG.

SHOOT.

You fire again. Horn is hit in his RIGHT ARM. He drops his gun. He makes a motion as if to
plead with you.

SHOOT.

You shoot Horn in his HEAD, killing him instantly. He crumples to the ground and remains there.

Desiree rushes to your side. She drops your SUITCASE and wraps her arms around you desperately,
as if trying to hold you together. You wince as her weight presses on your LEFT LEG. Looking
down, she sees your wound and tears a scrap from the hem of her dress to bind it.

A loud thump from behind causes you to whirl around, gun in hand, only to find the
whorehouse madam tied up and lying in the dirt. A brawny redhead at the top of the steps crosses
her arms over her considerable chest.

"The Kitty Klub is under new management," she says, "thanks to you."

"And it looks like Horn will no longer have use for his horse," Desiree smiles, pointing at a
coal-black mare tied to a nearby post.

GET HORSE.

You unhitch the horse from its post and hop on. Holding the reins in one hand, you offer the other
to Desiree. She slides her boot into the stirrup and swings her body up onto the horse. The redhead
calls out to you as Desiree's arms encircle your waist.

"Where will you go, stranger?  Copperopolis up NORTH? Grande Tequila down SOUTH? Or will you just
wander the untamed territories out WEST?"

GO WEST.

You get a tight grip on the reins and dig your boots into the horse's belly. It trots up the street,
slowly at first, until you goad it into a gallop with a hearty "Yah! YAH!"

Its hooves kick up a billowing plume of dust as you ride WEST into the SETTING SUN.
#2
That jerk at work made you look the fool... your girlfriend left you for your best friend... your fellow scientists called you mad for your inventions (and all in the same week!)

Well, they're going to regret it, because this competition's theme is vengeance.
Write a story/poem/play/rap about you getting revenge against someone that did you wrong.

No restrictions.

(if there is a tie, I will cast the tie-breaking vote).

Write like the wind!
#3
...or something?  I dunno.
A simple outline this time, but maybe you can jazz it up.
(And show off your coloring skillz in the process):



Rules :

-The outline may be rotated, mirrored, but not scaled.
-The outline may be altered, as long as it is still recognisable.

No colour limitations.

Have fun!
#4
What is a Photoshop Phuesday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images. The contest usually lasts for a fortnight. Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used. Please make sure your image doesn't exceed the width of the screen.

--------------------------
--------------------------

This week's topic: Girls Gone Wild Mildly Psychotic

Females behaving in an erratic and humorous manner.  Sorry, that's all I've got - I'm very tired.
#5
For this animation comp, you must animate this little guy right here:




What's he shooting? Bullets, lasers, mini penguin rounds?
Who's he shooting at? Nazis, aliens, Canadians?
Who will be victorious???

Feel free to alter the sprite however you want.  I used a photo for reference and made him tiny to make animation easier, but he's really basic and ugly.  Hell, redraw him from scratch if you want to- just keep the basic pose.

The competition officially ends Christmas day, but I'll probably be too busy unwrapping gifts to remember, so you could probably sneak a late entry in if you felt like.

If this comp gets at least three entries, I'll make trophies (that will be much better than this crappy sprite, I promise!)

***
[EDIT] For those of you who can't convert PNG to GIF, I've now uploaded a GIF version.  So get animating!
#6
The Rumpus Room / The Game Idea Thread
Tue 11/12/2007 01:13:13
Welcome to the Game Idea Thread.

I started this thread to provide a place for spare game ideas so that people could get inspiration from them.  The ideas come from two sources:
1.Old threads.  I'm now searching through the forum archives for interesting/novel/bizarre game ideas.  When I find one, I'll take the basic concept, paraphrase it, remove all the extraneous bits, and put it in this thread.  Having all the old ideas arranged neatly in this thread will save others the trouble of searching through the forum and reading all the way through countless threads to get to the good stuff.
2.Me and you.  You (yes, you) are encouraged to post any game idea that floats into your head here.
I'd encourage you to give a brief, but detailed overview of the concept that makes the game unique.  I'd also recommend you stay away from suggesting game versions of existing stories/animes/movies, etc.  Of course it's up to you.  This thread won't be of much use if people don't participate.

You should also feel free to comment on any of the ideas posted, but I don't think it's too much to ask that you throw in a quick (maybe one sentence) game idea with your comment, to keep the thread on track.


Now, let's kick things off in style with a trio of ideas from Eggie:

You play a hideous monster from a swamp. The GUI starts off with two commands 'Eat' and 'Don't Eat.' There are two ways to complete it: A) Eat EVERYONE B) Try not eating things and watch as your social interaction skills grow.

You play a dead native american, and this obnoxious family are living on top of your buriel ground. You can control the house and make it do crazy things.

You play a teenage girl who's got home a little later than her mother considers acceptable. Through the magic of Dialogue options which appear at crucial points of the game, spin a yarn and play it at the same time.


And a more detailed concept from Alliance:

A boy gets in an accident of some sort, and ends up in a coma. Trapped inside his own mind, the boy must make his way through his dreams if he wants to recover. He has to go through everything from the most beautiful dreams to the most horrific nightmares. If he fails in the dream world, his heart rate flatlines in the real one, and he dies.
Later in the story, he meets a girl in his dreams, and falls in love with her. However, he has to face the possibility that she's not real.
However, she is. In the end of the story, the boy wakes up. He was in the accident at age 15, and he always pictured himself at that age. He is now 25. He stumbles into another room in the hostpital, and finds the girl. She's in a coma, just like him. He has to find a way to wake her up, so he gets back in bed, and aids her in her dreams.


And one of my own ideas:

A detective story that spans 4 decades, from the 1960s to the 1990s.  An artist/civil rights activist is murdered in each decade, and the detective (who works all the cases) becomes convinced that the murders are related.  However, each murder goes unsolved until the fourth and final case is resolved.  The gimmick is that each decade of the game is presented in a style that suits the decade (bright colors & op art for the 60s, bright neon for the 80s, etc). Also the detective starts as a naive rookie in the first case, but by the last case, he is very weathered and cynical.

Your turn.  Let's have some fun.
#7
Every once in awhile, someone posts a thread suggesting that there should be a list of game ideas that people can contribute to- ideas they don't have the time or inclination to make into games themselves, but good ideas nonetheless.

Everyone is excited or a little while, and some ideas get posted.  Then, an older member usually pops in to point out that threads like this have happened before (like here or here), people start to get distracted by ancillary topics (or shiny objects) and the thread fades away until someone else stumbles upon the same idea.  Meanwhile, people continue to make posts in Adventure Chat or Critique's Lounge to the effect of: "Me have grate idea for game! Ninja robots leed chipmunk army to meaningful but sad conclusion!"

I think having a stickied thread, possibly in the Popular Threads section, would help provide a place for these posts where they wouldn't clutter up the main forums. In addition, it would stop people from reviving the topic over and over again.  But most of all, it would perform the function that all the previous posters wanted: provide a permanent place where people can vent their ideas and/or look for inspiration when creatively blocked.

What do you think?
#8
A while back, I was pondering the age-old (and by this point, very boring) question: Are videogames art?  The answer doesn't really matter, but the question led me to another question: why doesn't someone make a game that embodies an established art movement?  Although many games may be visually inspired by art from the past, not many people try to take the essence of what a movement was about and translate it into a game.

So far, I've been bouncing ideas around in my head for Cubism: the Game, Surrealism: the Game, and Hat Explosion Thursday: A Dada Game-Construct.  I could elaborate on my ideas, but I'd much rather hear yours.  What art movements would you like to see translated into games?  What would the plot/main concept/theme of the game be?  What would it look like?

And on a lesser but related note, are there any other folks on this board who share my interest in art history, or am I the sole bourgeois intellectual snob here?
#9
I have a rather over-ambitious goal for my game, and I'm wondering if it's even possible: there are a total of 70 items the character can have over the course of the game, and I want to write a unique response for every possible 'use item on another item' interaction.  Quick math will tell you that that would be 70 x 70 = 4900 responses.  Now, writing them is a challenge in itself, but I'm more worried that it will slow down the game if the program has to skip over all that code every cycle.

So, will my game slow down to a crawl- and if so, should I use a room as a make-shift inventory, with objects for items, or what?
#10
Yeah, I joined deviantart.com back when it was a (relatively) cool place to be, but lately it seems the whole site has been taken over by 14-year-old emo-addicted Naruto slash ficition writing spazoids.

I mean, those people have always formed a portion of the site's population, but now it seems they are the majority.  And all the "serious" artists seem to be leaving this sinking ship for the "next big thing."

Am I totally offbase on this, or is deviantart really getting as bad as I think?  And if all the artists are leaving, what site are they going to?
#11
General Discussion / MAKE MY GAMEZ
Sun 22/07/2007 04:45:31
Hi! I'm new here, but I'm so excited about the amazeing bizness offer I'm going to offer you that I thought it would be best to dive rite into the forums without reading all those tedious "rules" first.  (Rules are for squares, anyways.)

My company, Take No Prisoners Electrotainment (or Tekno Pee for short), is a legitamate company, with a
website
and everything!  We're currently working on several multiplatform MMO/RPG/SHMUP-hybrid games, but they're all in the hush-hush preAlpha phase, so you won't find any screenshots or character bios or other such evidence that those things do, in fact, exist.  But trust me, we (and by we, I mean a bunch of Venezuelan child programmers in my basement) are working our fingers to the bone on them!  Literally!

Now, I'm the president of a game company, but I can't be bothered to come up with my own game ideas, so I thought the best thing to do would be to exploit utilize the imagination of you forum people!  That's what the internet is for, right?  The glorious cooperation of individuals whereby you all give me stuff for free, and I get rich!  Be a part of the American dream!  My dream!
All you have to do is provide me with a few ideas to get started.  Don't worry: you'll still own the intellectual property.  I'll just be renting it from you for an undisclosed amount of time and keeping all the profits. I'm not a lawyer, but my cousin went to Law School for a year before he got busted for dealing meth (long story) and he told me that that's totally how copywrite law works.  Like, for realz.

I know what your thinking: "This all sounds unbelieveable!  So unbelieveable that I don't believe it!"  Well, believe this: I'm not a faceless corporate overlord with a god complex who wants to suck you dry of intellectual property and spit out your shattered husk on a pile of baby skulls.  No, I'm JUST LIKE YOU!  Just "one of the guys"- I even made my own game back in high school before I became too good for that sort of thing.  CHECK IT OUT!
Truly you will respect me once you see my obvious coding superiority!

So, too sum up: My vast bizness experience + all your ideas = CASH MONEY!
We can't loose!

(Off-topic: kudos to the moderators for being patient when this kind of shite crops up.  I don't know how you guys do it. /off-topic.)
#12
Critics' Lounge / Work in Progress Background
Wed 04/07/2007 19:46:37
Okay, obviously this is unfinished (no shadows on the right side, etc.)

However, I thought I'd post what I had so that I could better implement suggestions, instead of geting it all nice and spiffy, and then having to redraw large portions of it later.
Oh, and I included my player character sprite so you could see if the proportions look good, etc.




Basically, I'm asking for three things:

1. Suggestions on how to "polish" up the image to give it that "finished" look.  Style tips and redraws would be especially appreciated.
2. I want to know whether you think the character sprite looks like it "belongs" in the game world.  Obviously I do, but I need outside opinions.
most importantly: 3. Would you play a game that had this type of background?

Thanks in advance to all who take the time to help me out.
#13
I just read the AGS system limits, and I'm concerned for my game.
I'm planning to include a unique message for using each inventory item on each hotspot in a room.  However, the limit of 100 messages per room won't even come close.  I calculate I'll need something like 4 times that, especially if I want to include multiple responses.

Is there a way to increase the limit of messages per room?
#14
Is it possible to create a "To Do List" item, and update the description of that item each time the player is introduced to a new puzzle?  For instance, when an NPC asks the hero for a flower, the message "Get flower" would be added to the description.  The message would then be removed from the description once the player uses the Flower item on the NPC.

I'm working on a large, nonlinear game, and don't want the inventory box to become cluttered with "recipe" items and separate "note" items reminding the player of his objectives.  It would be nice to have a single, all-encompassing reminder where messages could be added in any order.
#15
Can anyone tell me when the AGS demo game will be available for download again?

Also, when I try to use the Help Manual in AGS, it gives me an Internet Explorer "Action Canceled" error message, then a "Page Cannot Be Displayed" message when I try to click on other sections of the Manual.  Is the Manual page down, or is it just my internet settings or copy of AGS?
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