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Topics - Mancomb

#1
Decided to finally get to grips with this background making business. I realise this may not be the best way to do it but I started in greyscale and am now midway through colouring it.

It is single point perspective - the blue cross is my horizon. The main character would be about the same size as the default roger sprite in AGS if he were walking on the pavement.

I am trying to go for a misty city scene from perhaps 40-70 years ago. The road is supposed to be a flyover type thing so the 'base' of the foreground buildings is actually about mid way up. The cylinderical thing in the middle is supposed to be an exit with steps going down to a lower level. The arch is supposed to be off centre but help getting it right would be appreciated also. I had the idea of using low saturation colours everywhere but the main areas - at the moment only the blood seeping out of the manhole cover and the lamp (can't get that dithering right...)

So I would like some advice on the perspective - is that reasonable? The proportions? Am I going the right way with colour? I've been playing around with a brick effect on the leftmost building - any advice on how to improve this? I like the idea of having the black outlines in the background and none on the player character. Any other advice you feel necessary welcome too.

2x
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