Hi there, new to AGS Forums. Not so new to AGS however this question might sound. But I cant find a way to see if the player actually has an item or not.
It would be nice to have a function like:
bool character.HasInventory(InventoryItem *Id);
to tell the programmer strait out.
So how would the pro's do this in our current version of AGS?
It would be nice to have a function like:
bool character.HasInventory(InventoryItem *Id);
to tell the programmer strait out.
So how would the pro's do this in our current version of AGS?