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Topics - Frogman

#1
I know you have to use a StopMoving script before you can change a character's walking speed/animations...well, is there someway around this?  I'm looking into a Final Fantasy type walking system where you hold an arrow key to move, then Shift or something to run.

Oh.  Also, is there a way to return the coordinates of where a certain character or object is moving to?  For example, so you could "pause" the game but still mess with options, or change where they're supposed to go.  I'm thinking Baldur's Gate or some CRPG like that.
#2
Hey.  I was working on this GUI for my hi res 640x480 game, and noticed that since GUIs and buttons are displayed in low res here, there's always one pixel skipped, so I can't place everything on the GUI exactly where I want it.

Is there a way around this that I'm missing?  I think a hi res GUI display in the editor would be helpful.
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