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Topics - Scraseface

#1
Returning to AGS after a long time, and upon looking up the manual for v3.0, each section I tried clicking on displayed a 404. It seems a little odd that the entire manual being inaccessable wouldn't get noticed, but maybe I just happened to stumble upon it while it wass still quite a recent problem? Anyway, I was trying to look up a few pages on the site the other day, and getting 404s then too, so I think it may be the site, and not the fault of my browser or anything. Either way, I tried to search for other people posting about the problem and didn't find anything to indicate that anyone else had encountered the problem, so I tried accessing the pages on my Mac. Still didn't work though.

For clarification, the place I'm trying to access the manual from is here:

http://www.adventuregamestudio.co.uk/manual/StartingOff.htm

...and all the links in the main section (not the side menu) give me 404s when I click on them.

I hope I've posted this in the right forum. The 404s say to report them in the forums, but the description for this forum says to report engine, editor and forum bugs here, and makes no mention of site issues. I'm guessing it does extend to them, but when I tried to find a sticky or something listing what to post and what not to post in certain forums, I couldn't find one. So I apologise if this is the incorrect place for this thread.
#2
Hi there guys. As a test, I have drawn the main protagonist for game I've been planning now in two forms; a sprite version which would be around during play, and a bigger, more detailed version which would appear in the more key cutscenes in the game.

The trouble is, they look kinda simular, but not THAT simular. Usually if I had to draw a sprite from a different angle or something, what I'd usually do would be to take the original sprite drawing as a basis to figure out how it would look from a different angle, but since these two different renditions of the same character are completely different sizes and have essentially a different style to them, I'm not sure how to go about making them really look like the same person, if you get my drift.

Anyway, maybe it will make more sense with graphic examples;

Cutscene rendition of character:


Sprite rendition of character:


Anyway, thanks in advance to anyone who can help. Also, is it just me being obsessive, or does the sprite have a slightly inhuman quality to it? (The character is supposed to be human).
#3
Actually, I'm not sure if freeze is the right word for it exactly, because you can still move the cursor around, you just can't do anything with it once you've looked at an item in the inventory with the display messages as speech option checked. The only way to get out of the game from there is to use the Alt X emergency escape.

Also, when the always display messages as speech is checked, when any items in the inventory get looked at, most of the speech appears behind the inventory box, making it illegeable.

PS: tried searching for this problem on the forums and the bug tracker, but I couldn't find it on the forums and all I got from the bug tracker was a 404.
#4
When I started drawing this, I was only going to draw some made up model of a guitar, just because I knew sticking to an actual model's proportions and shape would take a very long time to get looking good.
Nearly as soon as I started I felt kind of disappointed at myself, and so I decided to take what I had already and turn it into a vauge Stratocaster clone... and a vauge Stratocaster clone then became the most accurate drawing of a standard Fender model that I could manage.

Needless to say this took FOREVER. Being a guitar player myself, I was very perfectionist about the whole thing, and so even when I'd finished the basic outline I re-did it far more times than I can count.

And so, to save others from a simular situation, I've decided to upload a template of my Strat. I don't mind who uses it since I figure a Stratocaster isn't the most original guitar to draw in the world anyway.



Also, I haven't included a bridge, frets, fret markers, tuning keys, controls, a jack socket, strap buttons, strings or a nut because I figure those are the kind of thing people would want to customise for themselves. There's no wami bar because, well, people don't always keep the wami bars on their strats. (Sorry for all the guitar jargon non-players, but I don't really know how to explain what all that stuff looks like while keeping my wording concise. If you don't know what I mean, but you want to get an accurate depiction of a guitar in your game, try looking up 'Fender Stratocaster' on google, and applying what you see there to my template.

Anyway, to conclude, thankyou for your time, and I hope this helps someone. I'm having a go at a game in which the main character is in a band, so I imagine I may draw a whole host of guitars of varying models and makes. If people want me to upload these as well, ask, because I don't really know how many people will find more guitars useful and I don't want to go using up bandwidth for something no one wants.


PS: In case you're wondering how big that thing should be in your game, if it's a full scale guitar, just over half the length of a normal door, (so, the length from the top, to just below the handle), and the body would be about 40% (if I've got my math right) of the width of the aforementioned normal door.
#5
or objects? At the moment I've only managed to find out how to create the same interaction between ALL inventory objects and a specific hotspot or object.

So for example, hypathetically speaking if my character had a loaf of bread and a key, I could have it so that when they use the key on a door, the door opens, but if I were to use the bread on the door, exactly the same thing would happen, which would make no sense.

I've looked high and low for the solution to this in the manual, old threads on these forums, and in a bunch of tutorials on the internet, because it sounds like something that would be included in at least one of the above. But I haven't been able to find it in any of them. I feel like I probably just missed it, but I've been searching for a little while now.

Anyway, if anyone can help with this, thanks muchly in advance.
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