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Topics - swaz

#1
Hi all,
some time ago a user called Proskrito made a MI2 Template for AGS 2.6x .

Then when AGS 2.7x was developed, an user called SSH converted it for these versions (you can download it at http://ssh.me.uk/MI2forags271.zip ).

But now I've been looking for the AGS 3.0 version and I've found nothing.
Does anybody know if someone is working on it?

Thank you very much.
#2
Hi all, sorry about making this forum full of mine threads :D
I'm using the Scumm template pinned in this section, downloadable at: http://ssh.me.uk/MI2forags271.zip
I simply cannot hide the gui during a dialog.
I tried to do something like this:
Code: ags
gMaingui.Visible=false;
gAction.Visible=false;
dGuy.Start();
gMaingui.Visible=true;
gAction.Visible=true;

But it didn't work..
Suggestions?
#3
Hi all,
using AGS i asked myself how to show a door open/closed.
Someone suggested me to create a new object with the door open, for example, to make it visible when the player opens the closed door (which is an hotspot, instead).
I'd like to know if there are other ways to do that.
#4
Hi all,
i got a problem with the Scumm Template 2.71:
i've created an object in a room, but when the player picks up it, the char goes to 1,1 (x,y) value of the object before picking up it, and that's not normal.
I've tried to put "character[EGO].Walk(103, 103);" in the script, but the char FIRST goes to 1,1  (x,y) value of and THEN follows my script, going to 103,103.
I've tried to edit the function about automatic walk in the global script but without success.
Suggestions? Thanks.
#5
Hi all,
I have a problem separating two if, else systems in "Player enters room, before fadein".
Here's the code:
Code: ags

if (GetGlobalInt(1) == 0){
object[0].Visible = false;}
else object[0].Visible = true;}
if (GetGlobalInt(2) == 0);{
object[1].Visible = true;}
else
object[1].Visible = false;}


Running this script i get the error "unexpected if" and the cursor goes on the second if.
I've tried all but I can't use the second if.
Suggestions?
Thanks.
#6
Beginners' Technical Questions / AGS limits
Sat 11/08/2007 02:17:09
Hi all,
some months ago i started using AGS, and now i've discovered the Global Ints.
Then I asked myself: why did CJ limited them to 500?
And so on, why max 299 rooms? Why 16 loops per view?
I mean, wouldn't be better if there weren't limits?
I think every VGmaker should decide for himself how to make his game long..
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