I just want to confirm this before I write it up as part of my tutorial. First, some context: I'm using AGS Editor .NET (Build 3.0.2.44) v3.0.2, June 2008. I'm running AGS on Windows Vista.
The manual at one point states that if you don't want the debugger options in your game (and you want to run full screen) you should use "Run without debugger" or CTRL+F5. However, when I do that I still have all the debugging options (and the game doesn't run in full screen). That clearly seems to be broken unless I'm missing something.
Further, when I build for release (i.e., F7 or "Build EXE") all of the debugging commands are still in place in the executable in my Compiled directory. The manual doesn't say if this should be the case or not but it does indicate that you would use F7 when you want to distribute your game, which would imply you want to distribute a game without debugging commands.
I am aware of the "Enable debug mode" in the General Settings and I know setting that to 'false' removes the debugging commands from the game, which seems to work.
What I'm trying to clarify, however, is if the behavior as I described it here is valid. I would think not since "Run without debugger" should presumably run without the debugging commands, which is not what happens. But also I would think the "compile for release" ("Build EXE", F7) should also remove the debugging commands by default. If the latter is not the case, I'll make sure the tutorial says that you should specifically set the "Enable debug mode" option to false, which I don't see mentioned elsewhere unless I'm missing it.
The manual at one point states that if you don't want the debugger options in your game (and you want to run full screen) you should use "Run without debugger" or CTRL+F5. However, when I do that I still have all the debugging options (and the game doesn't run in full screen). That clearly seems to be broken unless I'm missing something.
Further, when I build for release (i.e., F7 or "Build EXE") all of the debugging commands are still in place in the executable in my Compiled directory. The manual doesn't say if this should be the case or not but it does indicate that you would use F7 when you want to distribute your game, which would imply you want to distribute a game without debugging commands.
I am aware of the "Enable debug mode" in the General Settings and I know setting that to 'false' removes the debugging commands from the game, which seems to work.
What I'm trying to clarify, however, is if the behavior as I described it here is valid. I would think not since "Run without debugger" should presumably run without the debugging commands, which is not what happens. But also I would think the "compile for release" ("Build EXE", F7) should also remove the debugging commands by default. If the latter is not the case, I'll make sure the tutorial says that you should specifically set the "Enable debug mode" option to false, which I don't see mentioned elsewhere unless I'm missing it.