Hello fellow adventurers.
Me and a few friends just started workin' on game.
Just made som backrounds and just started on some sprites.
I just wanna now what you guys usually do... so heres a few questions:
1.Objects ingame: You make them i your favorite gfx program? and then import to AGS?
I have some objects that i drew in the background, but i guess its best to import the object so i can
handle it with scripts, or what do you usually do?
2.Characters:
I would like to export the famous Roger Wilco and import him to a animation program like Flash so i can use him as a template for my NPC. But the export option makes a .cha format i dunno what to do with... Any suggestions?
I make my backgrounds with google sketchup Pro and import to photoshop for some fixing. Like making it more "dirty" etc. I have read around here that some like and some don't... Perspective gets easy i think
Hope i posted in the right forum.
Pretty poor english, but im for the cold north and english is not my native language as you might have guessed....
Me and a few friends just started workin' on game.
Just made som backrounds and just started on some sprites.
I just wanna now what you guys usually do... so heres a few questions:
1.Objects ingame: You make them i your favorite gfx program? and then import to AGS?
I have some objects that i drew in the background, but i guess its best to import the object so i can
handle it with scripts, or what do you usually do?
2.Characters:
I would like to export the famous Roger Wilco and import him to a animation program like Flash so i can use him as a template for my NPC. But the export option makes a .cha format i dunno what to do with... Any suggestions?
I make my backgrounds with google sketchup Pro and import to photoshop for some fixing. Like making it more "dirty" etc. I have read around here that some like and some don't... Perspective gets easy i think
Hope i posted in the right forum.
Pretty poor english, but im for the cold north and english is not my native language as you might have guessed....
