Ok, this seems like a stupid, easy question but I have searched everywhere and can't seem to find an answer.
My goal: to exceed the 19-frame limit on walking animations while still having eight different walk directions.
Basically, AGS is set up to automatically deal with with walking animations: in a View, the first loop (loop 0) is walk down, the second is walk left, etc. Each loop accepts 19 frames of animation, no more. In order to have a very smooth animation, however, I want to use more like 30 frames for each direction the character can walk (Up, Down, Left, Right, and the four diagonals). How can I get around this?
I've already checked that box that says, "run the loop after this one to make one long animation" and while it works fine in the preview, when I actually run the game AGS plays only loop 0 over and over again and completely ignores the next loop. Besides, it seems like checking that box means that Loop 1 (the second loop, usually reserved for Walk Left), is used for Walk Down, which therefore limits the number of directions the guy can walk (8 becomes 4).
Any ideas? I can't find any script command like "IsCharacterWalkingLeft" or anything like that, which I could use to tell which way the player is walking and therefore let me run the appropriate animation.
My goal: to exceed the 19-frame limit on walking animations while still having eight different walk directions.
Basically, AGS is set up to automatically deal with with walking animations: in a View, the first loop (loop 0) is walk down, the second is walk left, etc. Each loop accepts 19 frames of animation, no more. In order to have a very smooth animation, however, I want to use more like 30 frames for each direction the character can walk (Up, Down, Left, Right, and the four diagonals). How can I get around this?
I've already checked that box that says, "run the loop after this one to make one long animation" and while it works fine in the preview, when I actually run the game AGS plays only loop 0 over and over again and completely ignores the next loop. Besides, it seems like checking that box means that Loop 1 (the second loop, usually reserved for Walk Left), is used for Walk Down, which therefore limits the number of directions the guy can walk (8 becomes 4).
Any ideas? I can't find any script command like "IsCharacterWalkingLeft" or anything like that, which I could use to tell which way the player is walking and therefore let me run the appropriate animation.