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Topics - learningknight

#1
Ok, this seems like a stupid, easy question but I have searched everywhere and can't seem to find an answer.

My goal:  to exceed the 19-frame limit on walking animations while still having eight different walk directions.

Basically, AGS is set up to automatically deal with with walking animations: in a View, the first loop (loop 0) is walk down, the second is walk left, etc.  Each loop accepts 19 frames of animation, no more.  In order to have a very smooth animation, however, I want to use more like 30 frames for each direction the character can walk (Up, Down, Left, Right, and the four diagonals).  How can I get around this?

I've already checked that box that says, "run the loop after this one to make one long animation" and while it works fine in the preview, when I actually run the game AGS plays only loop 0 over and over again and completely ignores the next loop.  Besides, it seems like checking that box means that Loop 1 (the second loop, usually reserved for Walk Left), is used for Walk Down, which therefore limits the number of directions the guy can walk (8 becomes 4).

Any ideas?  I can't find any script command like "IsCharacterWalkingLeft" or anything like that, which I could use to tell which way the player is walking and therefore let me run the appropriate animation.
#2
Just getting started with AGS but having problems importing backgrounds.  Drew a very nice looking background in photoshop but when I import it into the game, it appears simply as a massive gray box.

My Game Resolution is 800x600, color depth 32 for what will hopefully be a visually attractive game.

The resolution of my background (which is in .bmp format) is also 800x600 and color depth is also 32.

However I noticed that when I import the file into AGS it says (on the room editor panel) "Relative Size: 400x300", which is obviously not right, and confusing, since the figures are halved).

This seems like a beginner's idiocy but I've hunted through the manual and the forums and I can't find a satisfactory answer.

Thanks for any help.
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