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Topics - agentbauer

#1
I searched the whole forum, but didn't find anything.
I want to use a font like the one in kings Quest V.
First word starts with a capital letter, like this:
http://www.adventureclassicgaming.com/images/galleries/63/63_8.gif

Is this possible in AGS and if, how?
Would be great if anyone could help me... :D
#2
Space Quest IV.5 is a full length fan game in the style of the orginal Sierra Space Quest games with humor, action and adventures.
Version 3.00 is a completely modified game, brought to you by Westend Studios.

Roger returns to Magmetheus from Space Quest XII, where he saved the world once more.
But his adventure is not over now, a young woman asks for help and our hero Roger Wilco tries to help and stumbles into another adventure filled with love, humor, trouble and..... more trouble.



It features now:

    * Full voice acting, including a narrator (but no lip sync)
    * Extended plot compared to the original Version of Space Quest IV.5
    * New Locations
    * A 75 minutes long orchestra Soundtrack
    * Several new puzzles
    * Over 90 interactive screens










Downloads:
Size ~ 200 MB


you can use these links to download the version with Narrator AL (sounds like the orignal Gary Owens):
https://mega.nz/#!wCoVDC5b!H_HXBL_TaxfyjxjlOfHMkFS-PclUIQGjBpI1lg6T55U


or these with Narrator AGP (also a great narrator):
https://mega.nz/#!NXhxjAbJ!zIyerqOLR-XLNYLI-pUI4e0djcl_gmyQMM7mRKaSyHw


Soundtrack:
https://mega.nz/#!4KpRnYaY!prYTUbTiStA0OHT_bw2GdxgesXRP_yJWTvbR0n9KsXE


Many thanks to all who helped me finish this project!
Please read the credits in the manual.

Thank you for downloading and playing Space Quest IV.5

HAVE FUN
#3
It might sound stupid, but I have a problem with the global messages.

I want the Narrator to say the global messages. But I don't know, how I can do this?

I already added the MP3 files named as NARR1, NARR2, etc. in the Speech folder. But I get only the text displayed....

#4
Space Quest IV.5 is a full length fan game in the style of the orginal Sierra Space Quest games with humor, action and adventures.







Featuring over 80 interactive screens.
60 Minutes Soundtrack, several new songs and some rewritten original Space Quest tracks.
Some puzzles with alternate solutions.
Brought to you by Westend Studios.



Roger returns to Magmetheus from Space Quest XII, where he saved the world once more.
But his adventure is not over now, a young woman asks for help and our hero tries to help....and stumbles into another adventure filled with love, trouble and well much more trouble.

Download here:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1029

or from here: (Thanks to Daz)
http://www.gamejelly.net/ags/InstallSqIV.5.exe

Homepage:
http://sq4.5.890m.com/index.html

I uploaded the complete Soundtrack, you can get it here:
http://www.megaupload.com/?d=WNJHHVG0


If anyone is interested in doing a translation then contact me.

I am working on an improved version and I need voice actors!
#5
Westend Software is proud to announce:

Space Quest IV.5 - Roger Wilco And The Voyage Home

What happend between the end of Space Quest IV and the beginning of Space Quest V.

Roger returns to Magmetheus from Space Quest XII and stumbles into another adventure.
He meets Zondra on Estros, the Sequel Police and visits another Galaxy Galeria, he travels to many new Planets, Bars and Starbases.

New Screenshots :
A mysterious chamber


Magmetheus Bar:


Underwater:


In Space:


Laboratory:


Starbase:


Development Progress:

Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Game is finished and nearly ready to release.
Some Backgrounds are ripped, others are new painted by myself.

Newsflash:

14.01.2008
New animations: Roger as Starcon Cadet, new beaming animations, new backgrounds.

20.03.2008:
I've got some questions for all of you:

What do you prefer, a blinking cursor if you move over a a hotspot, or a description on screen like in the old Lucasarts Games? i prefer the blinking cursor but I'd like to see what you would prefer.

I'm unsure if I should implement the Taste and Smell Icons, what do you think?
And if, any idea for a puzzle to use them?

Thanks!

I've uploaded several new screenshots hope you like them.
Tech Demo ready for download:
http://www.adventuregamestudio.co.uk/games.php?category=5&action=detail&id=1008&refresh1206691061
THIS DEMO DOES NOT SHOW THE FINAL QUALITY OF THE GAME, THIS IS ONLY A VERY EARLY VERSION, THIS WILL NOT BE PART OF THE RELEASE VERSION!!!!!!

14.04.2008
Space Quest 4.5 has reached Beta Status, it is playable. I need some Beta Testers.
Please PM me, if you are interested.

23.04.2008
Beta Version is ready, but I do still need some test players.

02.05.2008
Well, the Beta Version is better than I thought, I will soon release the game.
And the Homepage is on it's way:
http://spacequest4-5.kilu.de/
But the page is still under construction

13.06.2008
Game is complete, there are only some minor changes to be made.
Now we are looking for some translators, so if you are interested, just contact me.

15.06.2008
It is done, game is complete:
Check it out:
http://www.adventuregamestudio.co.uk/yabb/index.php?board=5.0

05.08.2009
The improved version 2.0 is finally in Beta Status.
The game itself is finished, but I still need some reliable voice actors.
The main characters and most of the smaller roles are casted, but some are still open.

31.12.09
All roles have been casted, and the site of the game has moved to:
http://spacequest4-5.kilu.de/

12.02.2010
Finally we are finished with the new version.
All that is left to do is beta testing
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