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Topics - Leon

#1
From Adventure Gamers:

If you've somehow managed to miss out on Broken Sword: The Shadow of the Templars all these years, or resisted picking up the recently enhanced Director's Cut, now you're out of excuses, as GOG.com is making both versions free to all for 48 hours.
#2
Hints & Tips / Curse of the Vampire
Thu 29/04/2010 14:58:00
I try to finish this game but get stuck when trying to kill the vampire. I have a crowbar, a knife, a watch, a diary and a book. Do I have the 'wrong' version and can't it be finished or...? Who played this March 2008 MAGS game and can help me?

Info about the game can be found here.
The game can be temporarily downloaded here.
#3
Hints & Tips / Mard's Personal Little Revenge
Fri 26/03/2010 10:56:26
Mard's Personal Little Revenge is becoming my personal little thing now...  :-

It's a very short game but I can't figure out how to defeat the dragon. Should I keep running from left to right and back to avoid the fire (I reached a high score of 12 evasions) or should I get the dragon scale from somewhere? If so, where?

Debugging the game, I can see texts like "Hmm... there's something afterwards written on the last page... 'Look at the wrong under of the third wood.' " But I never get to see this text in the game while playing. Is this necessary to unlock the location of the scale?

If anyone has more info on this game, please let me know.

You can download the game from my site..
#4
General Discussion / Rating system
Wed 16/12/2009 09:51:06
To prevent other topics becoming 'off-topic' I separated this from the other thread into this one to continue the discussion here.


Quote from: Ryan Timothy on Wed 16/12/2009 02:16:33
I didn't expect to see a 2 cup rating. 
After seeing this I actually looked at all the screenshots of every 2 cup games, and out of the few 2 cup games I actually played, I think there were only 2 games I didn't expect to see in there.  This game, and another one.

And to reply to Leon's suggestion.  I have to disagree.  I believe the ratings panel does an exceptional job doing what they do.  I may not agree with this particular rating, but the majority of the ratings, I do agree with.
One reason why I prefer the rating panel over the 'public' rating, is mostly because it's consistent and reliable.  I also like reading the rating panel reviews as well.
I think the rating system should remain as is, with the rating panel deciding the big rating.  You can always appeal if you don't believe your game deserves the rating--perhaps it'll change, or it may actually remain.  No harm in trying.


I know that this has raised questions before and there's a valid point in all opinions. I agree with Ryan that the current rating would result in the most consistent rating if you can see a person, not a group, but the problem is that you don't know who rated your game. It's a panel but different members, different opinions. Is there a list somewhere where you can see who's on board? Why not display who rated your game instead of "a panel". Looks like they want to be protected from their opinion.

My problem with the current system is that it looks like an elite group that judges your game. You can't see who, your game is just being judged. You can't discuss the rating or comment on it. The comments on the games page are for the game, not the judgment.

Quote from: LimpingFish on Tue 18/08/2009 19:18:14
No big mystery, really. :)

Some games, short ones in particular, might get rated faster simply because a panel member can play and rate them fairly quickly. Or, since we also play these games for fun, a panel member might choose something that especially appeals to them, even though other unrated games may have been in the database for a longer period of time.

To be frank, if we happen to be playing a full-length game that's proving to be a bit of a slog, it may take us longer to get around to forming a complete and fair opinion of that game.

Regardless, we have a finite amount of free time to devote to rating these games, but we try to maintain a fair balance.

When a game is rated, its correct categories, as determined by the panel member, will be set if needed.

Plus, you always have the user ratings to keep you going.

But we're always happy to hear people's opinions about the database, and we're always open to new ideas.



That all sounds very informal to me. It's just whoever feels like it and whenever he feels like it. When using a rating system like this every game should be judged, no matter how long the game is or if it's attractive or not. And it should be judged as soon as possible after release.
#5
Hints & Tips / Aeronuts
Fri 27/11/2009 19:52:51
Must be missing the very obvious. I have
Spoiler
a bag, a bag with rodent and a bag with ink bomb. A water bottle and a nail file
[close]
but I can't progress. Talked to everyone about everything, used all objects on all hotspots but there's nothing left to do. What is it I don't see?
#6
Hints & Tips / Alpha Dog
Fri 27/11/2009 19:49:10
I must be brain dead:

What do I do with the leash? I've been all over the place with all three but can't seem to get rid of the leash. I must be missing something very obvious..
#7
This week you can get the third episode of Wallace and Grommit for free. To celebrate the 20th anniversary of the couple. Get your game here.
#8
In my hunt for ancient AGS games, I'm now digging for Terrence Independent Terminator (by Paranoia). He's only been a 'guest' here, although he made numerous posts and entered MAGS quite a few times.

The link in the database for this game is http://www.adventuregamestudio.co.uk/games.php?action=download&game=274. It leads me to a blank page so is there an administrator or someone else with db access who can tell me what the original link is?
#9
Hints & Tips / The Deed
Sat 26/09/2009 09:56:25
I know how to get the first 'easy' ending. But what about the second?

Spoiler
I've tried (apparently not) everything. I think I have to save the shrubs somehow to let more flowers grow? I know I have to create a hammock from the ironwood, flat stone and rope but can't. I'm sure I have to burn something (or are the flint and branches just decoy?) but can't find the right location. Also I'm not sure if you have to save the flowers before or after burning the thorns. The narrator says that there are only ashes left but nothing's changed (visually). He says that there are new views but I can't get anywhere else (no new locations).
[close]
A little push in the right direction please? 

[update...] Nevermind... I pushed myself  ;D
Finished.
#10
For simple debugging purposes, I'm trying to write certain stats to a file. But each time I do, I get an error message. My code (actually to test) straight from the manual:

Code: ags

function Log_Grid()
{
   File *output = File.Open("c:\temp.tmp", eFileWrite);
   if (output == null)
      Display("Error opening file.");
   else {
      output.WriteString("test string");
      output.Close();
   }
}


Now all I get is error opening file, no matter what I try. What can be wrong?

Two remarks on this piece of code:

1: Shouldn't the output.Close(); be moved one bracket down? In this example the file gets opened, if nothing is written to it, it stays open.
2: Why aren't there brackets after the first if?

In my opinion, the code should look like:

Code: ags

function Log_Grid()
{
   File *output = File.Open("c:\temp.tmp", eFileWrite);
   if (output == null) {
      Display("Error opening file.");
   }
   else {
      output.WriteString("test string");
   }
   output.Close();
}


But also that doesn't work (Error opening file...)
If anyone could guide me to the correct solution..

#11
Hints & Tips / Merry Christmas, Alfred Robbins
Sat 27/12/2008 09:52:23
I don't know how to continue.

Spoiler
I took the crushed santa, glued it, painted it.... and now?

I need a beard, know where to get it but how? I once took the hair clip from my wife, downloaded the new version and can't take it anymore. Other than that, I can look at several things but can't pick it up anymore in the new version.
[close]
#12
I'm trying to figure out how to detect if an object is colliding with any other object while dragging. The objects can only be dragged horizontal or vertical and are positioned in steps of 25px.

The dragging isn't the problem, the detection is. What I have in the room script.

Code: ags

function noloopcheck drag(Object*o)

....

while(mouse.IsButtonDown(eMouseLeft)){
    
    if (o.Graphic == 1) {
       if (mouse.x - xa > 100 && mouse.x - xa < 175) {
          fX = IntToFloat((mouse.x - xa) / 25);
          iX = FloatToInt(fX, eRoundNearest);
          o.X = iX * 25;
        }
    }

....

    Wait(1);
  }
}

function objTile1_Interact()
{
  drag(object[1]);
}


I've tried to add  if (Object.GetAtScreenXY(o.X + 50,o.Y) == object[t]) in a loop to check all t's
I've tried to add if (object[1].IsCollidingWithObject(object[t])) in a loop to check all t's
I've tried if (PPColliding.OWithAnything(objTile1)) while dragging.

What I'm trying to achieve is that whenever an object collides with any object on screen, it stays at it's current location (no more dragging) until the blockage is cleared.

The area the objects are moving in is a grid of 6 x 6 and the code above is used to make the object 'snap' to grid (working as planned). I've also tried to use and 2d array to keep track of the occupation of the grid cells but that also wouldn't workout (the 2d array does though.).

What am I overlooking trying to detect the collision? Maybe there are other ways to get the job done?

Any suggestion is welcome.

Anyone any suggestion?

[update] Now that I come to think of it: none of the objects will ever overlap. Is there a way to detect any collision? Some kind of PPColliding.OWithAnything(OWithAnything) that can be put in the repeatedly_execute() ?
#13
I have this curious problem with a few older games. The games are usually around the Win95 start age.

I've encountered it so far with Granny Zombiekiller and Ernie's Big Adventure II leaving them unplayable.

The game runs fine until a dialog-option appears. The cursor disappears, though the dialog options stay selectable (read change colour) when moving the 'ghost' pointer over it. You can't select (read press enter) any of the dialogs and you can't play the game anymore since you can't exit the dialog. Only option left is to crash the game.

I've tried the games on several machines with several OS'es varying from genuine W95 to Virtual Machine with emulated W95. All with the same effect. So I start thinking it's the game. Or do I need extra drivers/software to play these? I can't find any info about it in the readme's.

Does anyone have the same experience and/or a solution?
#14
Wheeelp! I'm working on an index of AGS games and one of the most used function is the search.....
I can't search throught the forums anymore? What happened?
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