"Wee Willie Winkie went running through the town, upstairs and down stairs, in his dressing gown, banging
at the windows and crying through the locks, and then the mob caught up with him, kicked seven shades of shit out of
him and dragged him, screaming to the middle of town, where they strung him high while the good people watched and cheered.
This is what passes for justice in this town these days. Me, I’m not even sure what justice is any more.
My name’s Bo Peep. I’ve lost my sheep.
And I don’t know where to find him."
at the windows and crying through the locks, and then the mob caught up with him, kicked seven shades of shit out of
him and dragged him, screaming to the middle of town, where they strung him high while the good people watched and cheered.
This is what passes for justice in this town these days. Me, I’m not even sure what justice is any more.
My name’s Bo Peep. I’ve lost my sheep.
And I don’t know where to find him."
Hi guys. I'm working up a game that I think is pretty great, and could be even greater with some more backing. Hopefully, I'm an old enough hand around these parts for this not to seem totally shameless! I really do think it's a game you guys will enjoy, and want to make it the best game possible. And also, to eat.
"The Big Sheep " is an off beat detective mystery game in the spirit of “Grim Fandango†and "Discworld Noir", but with the classic look of golden era point and clicks such as “The Secret of Monkey Islandâ€. It's a dark, twisting noir mystery story, set in a world that's based on the idea that all nursery rhymes are fractured, confused accounts of events in the same twisted story. Boy Blue and Bo peep both lost track of their flocks? They must have been up to something together. There's no bone in Mother Hubbards cupboard? Well, Nick Paddywack gave one to *his* dog, so where'd he get that?
I've been putting a lot of research and writing into this, pulling together all these accounts and using them almost as a Rorschach blot, slotting the broken little stories that each rhyme suggests to me into one big twisted whole, a world that hangs together with its own twisted but weirdly familiar logic. It is at least in part a love letter to games like Grim Fandango, that put you in a seething, broiling world of intrigue and mystery that should be weird and baffling but somehow makes perfect sense, taken by its own rules.
"The Big Sheep " is an off beat detective mystery game in the spirit of “Grim Fandango†and "Discworld Noir", but with the classic look of golden era point and clicks such as “The Secret of Monkey Islandâ€. It's a dark, twisting noir mystery story, set in a world that's based on the idea that all nursery rhymes are fractured, confused accounts of events in the same twisted story. Boy Blue and Bo peep both lost track of their flocks? They must have been up to something together. There's no bone in Mother Hubbards cupboard? Well, Nick Paddywack gave one to *his* dog, so where'd he get that?
I've been putting a lot of research and writing into this, pulling together all these accounts and using them almost as a Rorschach blot, slotting the broken little stories that each rhyme suggests to me into one big twisted whole, a world that hangs together with its own twisted but weirdly familiar logic. It is at least in part a love letter to games like Grim Fandango, that put you in a seething, broiling world of intrigue and mystery that should be weird and baffling but somehow makes perfect sense, taken by its own rules.
The player takes the role of Bo the Peeper, private detective and one of few surviving good hearts in a town gone bad. What seems like a straightforward case for her leads to clashing heads with Duke York, the chief of The Town's police force, and the Jacks, a sinister mafia-type organization that seems to be running The Town from beneath. As Bo gets entrenched deeper and deeper in the swirling, bloody pot of mysteries, can she get out alive? Maybe you can even help her solve the mystery that is still closest to her heart - Where HAS her sheep gone?
I know there's been a lot of kickstarter and indiegogo campaigns for games lately, but I really do think this is a game you'd all love, and a story I love to tell in to the highest standards possible. Any donations would be a great help in doing that. If you'd like to help us out but don't have any spare cash, that's cool. You could still help by rubbing this page or our indiegogo one in the eyes of anyone you can.
Figuratively speaking, of course.
You can find our indiegogo page here - http://www.indiegogo.com/projects/121701
Thanks for taking the time to read!
Davy