Hi guys!
Well, yeah. It seems, that I'm... back. Wow. It's been a while. Nice to see, that this community's still blazing. You rock, people!
So, back on the track and as always there's that big dream of a full-length game and I started and started over again multiple times, but still can't get a hold on it. I ASSUME, that it's because I simply doesn't start right. There's actually one big thing, that my mind's wrapping around all the time: How do you go from a story, that you got in your head, to the puzzle-reaking game in the end?
So I thought about just asking you guys (especially the ones, that allready got a full length one in their hands) on how YOU go and design your adventure game?
Do you write a story first, slash it into pieces and fill in the puzzles? Do you use design documents? Story bibles?
Please, give me your ideas. Shoot!
Thanks.
Kind regards
deep
Well, yeah. It seems, that I'm... back. Wow. It's been a while. Nice to see, that this community's still blazing. You rock, people!
So, back on the track and as always there's that big dream of a full-length game and I started and started over again multiple times, but still can't get a hold on it. I ASSUME, that it's because I simply doesn't start right. There's actually one big thing, that my mind's wrapping around all the time: How do you go from a story, that you got in your head, to the puzzle-reaking game in the end?
So I thought about just asking you guys (especially the ones, that allready got a full length one in their hands) on how YOU go and design your adventure game?
Do you write a story first, slash it into pieces and fill in the puzzles? Do you use design documents? Story bibles?
Please, give me your ideas. Shoot!
Thanks.
Kind regards
deep