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Topics - SoN

#1
   I've heard that, with regard to room width and height, one has no limit and the other has a limit greater than my room's 890 or 580. Is this true for all resolutions, or do the upper limits change for each resolution?

   In the view editor I preview my animated cursor at a faster speed than it appears in the game itself so I assume there's a slowdown going on.

   Sorry to bother with this one but I had a hard time finding what I need.

*When the game is set to 640x480 instead of 320x240 and the graphics are reloaded, the cursor still experiences the same slow-down from the preview.

*Thanks, didn't know you could go negative. This thread's done
#2
I did look for this elsewhere, I know this is a simple question.

I'm using the newest AGS, and my game is 320x200. When I run the game, I get a very small window instead of the full-screen mode that I was used to with an older version of AGS. How can I test the game full screen?

Thanks!

-Joel

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