Suppose I want to create a character who has only one view, containing only one short loop, that plays continuously whether that character is walking up/down/sideways or just standing still. The part that I'm finding to be problematic is preventing the animation from stuttering when the character comes to a halt.
Is there some way to finagle things so that the character's idle animation starts in a consistent frame when they stop walking? Or better yet, set things up so that the characters animation is entirely independent of their movements?
Thanks
Is there some way to finagle things so that the character's idle animation starts in a consistent frame when they stop walking? Or better yet, set things up so that the characters animation is entirely independent of their movements?
Thanks