Warning: if you were one of those delicate souls who didn't like having to kill the doggy in the last adventure I released here, then don't even THINK about playing this one. Other criticisms of that game I've taken to heart though - so in this game I've rendered the character sprites a lot larger, so that they don't pixellate so much in close-up; actions are deferred until the character arrives at a target area rather than giving an irritating "it's too far away" kind of message; and it's possible to "eyeball" the surrounding area to find potential exits, rather than having to blunder around until you stumble over them
Early days yet, but this will be a "Resident Evil" style game, mixing both action and puzzles. Violence, adult themes, some gore, a great deal of cussing
The game engine is pretty much written now. Everything is controlled from the core script, and there's no code attached anywhere else. That was an intellectual challenge as much as anything else, but I've found that at the end of the day it makes the development process a lot easier to control
Anyhoo, "Hood" is the working title, but that may well change as it develops
Early days yet, but this will be a "Resident Evil" style game, mixing both action and puzzles. Violence, adult themes, some gore, a great deal of cussing
The game engine is pretty much written now. Everything is controlled from the core script, and there's no code attached anywhere else. That was an intellectual challenge as much as anything else, but I've found that at the end of the day it makes the development process a lot easier to control
Anyhoo, "Hood" is the working title, but that may well change as it develops
