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Topics - shinymans

#1
this is a little scene I have been working on for a few days, and as far as I can tell its pretty much done, all it needs are some door sprites, I left the vanishing point in because I have been tweaking this for ages and will probably need to do it some more



thanks, and please dont refrain from being harsh
#2
Critics' Lounge / BG: back of truck
Fri 29/02/2008 21:45:17
hi

for the past week or so I have been trying to get this background looking just right, I have tried a bunch of approaches but something that I cant put my finger on still irks me about it

I realise that the shading on the door and the crates is done differently to the rest of the picture (I tried a bunch of different shading styles), and that the perspective on the poster is a little wonky. but otherwise I can't think of a way to make this picture look right.

anyway, heres the BG


thanks
#3
for my game I want to have the scumm-style option to show the name of an object when the mouse moves over it, I know there is an option for this in the editor but since I have the "display text as speech" option on I cant think of a way to make the text show up without the character stopping to read it on every mouseover.

I have looked up and down the manual for this, but I cant find an appropriate command.

thanks a bunch


EDIT: wait, found a solution, thanks anyway
#4
hi, I'm sure this question has popped up an untold number of times before, but for some reason searching the forums and the manual produce no results.  :-[

anyway, how do I remove an item from the player inventory? I am trying to make it so that when the player uses an item on another item (I figured that out, atleast) a new item is created as a result,

for the exact part I have this script, this happens when the player uses an anti-rust solution on a rusty chainsaw to make it work again, what would I need to add to this script to make it work?
Code: ags

{  
if (player.ActiveInventory==antirusti){
      Display("alright, here goes nothing");
      player.AddInventory(chainsaw);
      Display("awesome, a clean chainsaw!");
}
   else player.Say("I don't think I can de-rust that");
}



thanks
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