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Topics - lucasa

#1
Hello... i am using the speech view but i think i am not doing it in the correct way.


I have made a sprite with the mooth of the character (ONLY THE MOOTH). Then i create a speech view with this sprite (i.e 1)and an empty sprite.   (0 EMPTY  1 THE MOOTH)

I use the lip synk:

0: all the consonants

1: A/E/I/O/U/Y


Then i assign the speech view to the character in the menu of the character.

ok... I run and ALL IS OK!!!!!! it´s funny!!!!

but...  if the character goes to another room WITH A DIFFERENT SCALE in the walkable area... the speech view (the mooth) don´t resize with him!!!!!!! :( :(


What can i do?

Thank you.
#2
I'm trying to use the Sierra Style speech dialog but i don't get to show the text over a white background.

Can someone help me with this? Thank you all.
#3
Beginners' Technical Questions / vars problem
Mon 24/03/2008 22:24:46
hello... i have a problem with this code:

in ROOM1:

state=5
player.changeroom (2);


inROOM2

if player enters in room (after fade in){
if (state==5) dDialog.start();
}



i have exported the variable state... and... if i display its value... i see a 5... but... conversation dDialog not start... ¿what can i do?

thank you.
#4
Hello, i dont undertand how threads works (i've read help yet)

I want to run something like this script:

{
conversation.start();
player.changeroom(a,b,c);
}

But player changes room BEFORE starting conversation. ¿how can i do to get the thread control?


Thanks and Sorry for my english.
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