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Topics - Mikey

#1
I am using the verbcoin template.
i have made a door with the following script which works fine with an eblock put in but what i want is for when i click interact with door, i do not want the player to not be able to move until it gets to the door and opens/closes it. i thought about having the game check to see if the character is on the coordinates it was asked to go to before performing the change but i do not know how to get the players coordinates.

function closeddoor_Interact()
{
cEgo.Walk(70, 230);
if  (int cEgo.y = 70 && int cEgo.x = 230)= true;

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
this line i know is wrong but can someone please tell me what i should put instead, it really is just a random guess i tried but hopefully you can see what i am trying to do.

closeddoor.Visible = false;
opendoor.Visible = true;

else do nothing bla bla bla
}
#2
http://www.turboupload.com/fqkf4qp0nmpq/gui.rar.html

Hi!
I started using the verbcoin template the other day and have done a load/save screen and menu and some other things but the problem i am having is changing the templates inventory screen to one that is always visible at the bottom of the screen.

It is supposed to look similar to the one in broken sword, except it will be at the end of the screen not the top. Can someone please take a look at the .rar and tell me where i should start. i have tried changing it to be always visible but this causes the cursor to stop letting the character walk around.Thanks in advance to anyone that can be bothered to help me out.
#3
i am using the verbcoin gui in which you right click to have the inventory appear in the center of the screen. the problem is when the inventory appears and i move my mouse over it the inventory closes because it goes over a character in the background. Does anyone know what i should put in the script to stop this from happening?
#4
Sorry if i have missed it but i have searched the forums and cannot find a GUI similar to the original monkey island with the pick up, push, pull etc commands in the 3 by 3 grid at the bottom of the screen.

I would be really grateful if someone could link me to it for the latest version of AGS.

Also is there a thread for recent AGS GUIs for version 3 anywhere? i have found some sites but they are really out of date.

Thanks.
#5
i've checked the dynamic help in ags and searched the forum for the first time enter room line and it doesnt seem to work for me. The annoying thing is i've done this before but i can't remember how i did it.So could someone just paste the first line i would need please.i think im missing something pretty simple.

im getting ready to kick myself.
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