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Topics - Nurz

#1
Will you consider creating 8 more walking directions in the Views node? Meaning, three diagonals instead of one for each quadrant.

Thank you.
#2
Hello. So, is there a way to create more character walking directions than 8? And would that impact the performance a lot?

In the views section in the editor, every new loop after 7 is generated with a "no special purpose" tag. Can I assign code to these somehow, as to create 8 more diagonal loops (e.g. in degrees such as 22,5 and 67,5) for a total of 16? Even better, are there plans to support this directly in the editor itself?
#3
Hello.

The issue: I want to create a game that can be played in a wide variety of resolutions and thinking of how to proceed in making the backgrounds. Create them in the highest res the game will support and then scale them down to match the lowest? Will they look as good as the drawings in Runaway for example, from low to high res?

And what about the 16:10 vs 4:3 ratios? I want to create scenes that can be played under 1920x1200 [or 1600x1200] to 1280x800 [or 1024x768]. Is AGS capable of automatically scaling down the image and handling the ratio somehow? Is there another way around? And finally, will AGS support resolutions up to 1920 or 1600?

Thanks.
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